Author Topic: Supersonic Ball  (Read 18381 times)

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Offline DJ Omnimaga

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Re: Supersonic Ball (DJ's Platformer)
« Reply #75 on: August 17, 2010, 09:44:30 am »
Yeah reading Hex is a pain x.x And rotation would be so crazy with not only the rotational graphics, but the crazy physics you would need O.O I think its awesome enough :)
true, since it involves rotation, I am pretty much out for this. Someone should probably make such game, though.

I got an idea, though, for a game similar to SuperSonic Ball: a top-down view version of it. It would make physics easier to code than with jumping and be much more fun I think. I could maybe do some sort of racing game
« Last Edit: August 17, 2010, 09:46:08 am by DJ Omnimaga »

Offline ztrumpet

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Re: Supersonic Ball (DJ's Platformer)
« Reply #76 on: August 17, 2010, 10:41:24 am »
Idea!

You could do this with your background tile map to make it blindingly fast:
Do all of this when the engine is loading the game.
Draw the background tile at four spots, (0,0), (0,7), (7,0), and (7,7).
Use this code next:
For(A,0,7)
For(B,0,7)
{B*12+L6+1}->{A*8+B+L5}
End
Vertical -
Horizontal +
End
This puts the 8 tiles in L5.  Now, in the main engine run this code:
.A is the Var 0-7 controlling the offset of the scrolling.
For(B,0,11)
Pt-On(B*8,0,A*8+L5)
End
Copy(L3,L3+96,672)
This should scroll it quicker.

I just realized that this method may not work, as you scroll in other directions, but if you only scroll to the bottom left, this should work. :)
If you need to modify this, do it at the beginning, by changing the direction it scrolls and where it checks at. :)

Offline MRide

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Re: Supersonic Ball (DJ's Platformer)
« Reply #77 on: August 17, 2010, 12:05:49 pm »
Wow.  I can't believe I didn't see this before.  This looks great, DJ. Way to go!

Offline DJ Omnimaga

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Re: Supersonic Ball (DJ's Platformer)
« Reply #78 on: August 17, 2010, 05:32:00 pm »
Sorry Ztrumpet, by the looks of it I doubt it would work. You would need my source to know why. Thanks, though.

Offline ztrumpet

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Re: Supersonic Ball (DJ's Platformer)
« Reply #79 on: August 17, 2010, 05:50:55 pm »
Ah, ok.  I figured it may help, but it looks like it would be a headache to implement.  Good luck on it! :)

Offline DJ Omnimaga

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Re: ques
« Reply #80 on: August 26, 2010, 04:07:06 pm »
I know I didn't update much, lately, but...

I had some different ideas if I do Super Sonic Ball 2. It would be top-down view instead of platform view. Platform view with jumping and stuff is all cool, but I feel it makes the game a bit harder to control and it won't give me as much freedom. I would like to maybe attempt  a top down view Supersonic Ball style game, where you move in all 4 directions and avoid bouncing too hard on walls.

Of course the first game remains Side scrolling. I am not sure about the title of the second game, though. It would use real tilemaps, though.

Offline TC01

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Re: ques
« Reply #81 on: August 28, 2010, 01:07:04 pm »
Is there a reason why this topic is now called "ques"?

It's like what happened when Spybot45 used to get screwed up- except for real in the actual forum...



The userbars in my sig are links embedded links.

And in addition to calculator (and Python!) stuff, I mod Civilization 4 (frequently with Python).

Offline DJ Omnimaga

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Re: ques
« Reply #82 on: August 28, 2010, 01:09:37 pm »
Yeah that was to mess around with Alberthrocks and Netham45 to make them think the bot got messed up again ;D

I thought about renaming the game to ques once, but I think ques would fit more for a RPG :P
« Last Edit: August 28, 2010, 01:10:17 pm by DJ Omnimaga »

Offline Builderboy

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Re: Supersonic Ball
« Reply #83 on: August 29, 2010, 02:15:10 am »
Well im changing it back :P

Offline DJ Omnimaga

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Re: Supersonic Ball
« Reply #84 on: August 29, 2010, 07:27:32 am »
D: Bad Builderboy D:

Offline Deep Toaster

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Re: Supersonic Ball
« Reply #85 on: September 03, 2010, 06:42:03 pm »
Yeah that was to mess around with Alberthrocks and Netham45 to make them think the bot got messed up again ;D

Hm, is it possible to have a blank title, or a title of just spaces? I think that's the new error :D

And good luck with the Game!




Offline DJ Omnimaga

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Re: Supersonic Ball
« Reply #86 on: September 03, 2010, 06:56:11 pm »
lol. Nah I think I'll let it the way it is, considering there's another topic that does that x.x

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Re: Supersonic Ball
« Reply #87 on: September 22, 2010, 10:28:45 am »
Whats the progress on this?  Still alive?

Offline DJ Omnimaga

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Re: Supersonic Ball
« Reply #88 on: September 22, 2010, 11:41:31 am »
It's a bit dormant due to the contest, but I had thoughts about working on it again lately. I just don't want to spend too much time on it only to find out I'll be too tired next weekend to start judging contest entries.

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Re: Supersonic Ball
« Reply #89 on: September 22, 2010, 06:25:56 pm »
Fair enough.