Author Topic: Swing Copters 84+  (Read 6351 times)

0 Members and 2 Guests are viewing this topic.

Offline JWinslow23

  • Coder Of Tomorrow
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 556
  • Rating: +43/-6
  • I make quality calculator games...when I have time
    • View Profile
Swing Copters 84+
« on: October 08, 2014, 07:26:03 pm »
I am starting a Swing Copters clone in Axe! So far, the game is going along smoothly.

I hope to add a bunch of graphical goodies, and some highscore saving (what is a game without it? :P )

This is the smallest that I consider a playable demo as of late. The download link is attached. ASWNGCPT is the source, and SWNGCPTR is the game.
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
= ?

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Swing Copters 84+
« Reply #1 on: October 08, 2014, 09:47:14 pm »
Looks very nice so far! :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Swing Copters 84+
« Reply #2 on: October 08, 2014, 10:04:44 pm »
Oooh I love how it looks so far and the swinging axe parsers in the game came out pretty nicely. Good job and glad to see you coding again (I was getting worried 2048 was your final game since you only did Code Golf contest now :P)

Offline bb010g

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 428
  • Rating: +22/-1
  • I do stuff
    • View Profile
    • elsewhere on the net
Re: Swing Copters 84+
« Reply #3 on: October 08, 2014, 10:06:12 pm »
Looking like the original. Nice. :)
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE

Offline JWinslow23

  • Coder Of Tomorrow
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 556
  • Rating: +43/-6
  • I make quality calculator games...when I have time
    • View Profile
Re: Swing Copters 84+
« Reply #4 on: October 09, 2014, 08:59:18 am »
Oooh I love how it looks so far and the swinging axe parsers in the game came out pretty nicely. Good job and glad to see you coding again (I was getting worried 2048 was your final game since you only did Code Golf contest now :P)
I was getting worried, too. Maybe I might do Amazing Thief...MAYBE. :P
Looking like the original. Nice. :)
Thanks. I actually wanna have more goodies to make it look like the original. :)

If I don't post here, any updates (without a download link) will be posted on my Vine and Twitter accounts. ( @josiah_says )
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
= ?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Swing Copters 84+
« Reply #5 on: October 09, 2014, 11:18:40 am »
As long as you still post quite a bit of updates here to let us know about the progress I'm good with this :P

Offline JWinslow23

  • Coder Of Tomorrow
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 556
  • Rating: +43/-6
  • I make quality calculator games...when I have time
    • View Profile
Re: Swing Copters 84+
« Reply #6 on: October 09, 2014, 12:09:58 pm »
As long as you still post quite a bit of updates here to let us know about the progress I'm good with this :P
Don't worry, the Vine updates are just for times when I can't immediately upload the files. For instance, at school, if I make a big development, I go to Vine, then remind myself to update on Omnimaga at the end of the day.
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
= ?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Swing Copters 84+
« Reply #7 on: October 09, 2014, 12:12:05 pm »
Ah I see, thanks for clarifying. I just know that certain Omni users tend to prefer posting their updates on Twitter and such site and only post major ones (or sometimes wait until the game is done) on Omni.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Swing Copters 84+
« Reply #8 on: October 09, 2014, 03:20:18 pm »
Now this is looking pretty awesome!

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline JWinslow23

  • Coder Of Tomorrow
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 556
  • Rating: +43/-6
  • I make quality calculator games...when I have time
    • View Profile
Re: Swing Copters 84+
« Reply #9 on: October 10, 2014, 10:07:49 am »
Now this is looking pretty awesome!
Thanks.

In other news, I will post an update later today. I have made a whole lot of progress! But I have a problem with externally saving and loading highscores. Whenever the appvar is archived, it causes instant death upon gameplay start. So I'm saving highscores internally.
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
= ?

Offline JWinslow23

  • Coder Of Tomorrow
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 556
  • Rating: +43/-6
  • I make quality calculator games...when I have time
    • View Profile
Re: Swing Copters 84+
« Reply #10 on: October 10, 2014, 07:04:49 pm »
Bump.

Update! Highscores are implemented (saved internally), and the bird falls, among other changes.
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
= ?

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Swing Copters 84+
« Reply #11 on: October 11, 2014, 04:33:17 am »
Looks good. Are you going to add animation to the propeller at some point?

Offline JWinslow23

  • Coder Of Tomorrow
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 556
  • Rating: +43/-6
  • I make quality calculator games...when I have time
    • View Profile
Re: Swing Copters 84+
« Reply #12 on: October 11, 2014, 11:57:50 am »
Looks good. Are you going to add animation to the propeller at some point?
That'll be hard to do, but I'll do it. :)
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
= ?

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: Swing Copters 84+
« Reply #13 on: October 11, 2014, 08:21:58 pm »
It shouldn't be too hard, you just add an animation counter and draw a different sprite every so many frames. Or do you mean hard to draw? Animating the propeller really shouldn't slow down the game at all.

It's looking really nice, i especially like the menus and the font!

Offline JWinslow23

  • Coder Of Tomorrow
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 556
  • Rating: +43/-6
  • I make quality calculator games...when I have time
    • View Profile
Re: Swing Copters 84+
« Reply #14 on: October 12, 2014, 05:58:55 pm »
It shouldn't be too hard, you just add an animation counter and draw a different sprite every so many frames. Or do you mean hard to draw? Animating the propeller really shouldn't slow down the game at all.

It's looking really nice, i especially like the menus and the font!

What menu? Do you mean DoorsCS? :P But thanks, those are all custom bitmaps!

And by that, I meant the propeller and the bird are one entity, and this makes it easier for collision detection. I thought that, by Art's comment, he implied me splitting the bird and the propeller into two different "objects" in-game, which would make some stuff harder. I know a good way to do it now, thank you ;)
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
= ?