Author Topic: Swing Copters 84+  (Read 6255 times)

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Offline JWinslow23

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Swing Copters 84+
« on: October 08, 2014, 07:26:03 pm »
I am starting a Swing Copters clone in Axe! So far, the game is going along smoothly.

I hope to add a bunch of graphical goodies, and some highscore saving (what is a game without it? :P )

This is the smallest that I consider a playable demo as of late. The download link is attached. ASWNGCPT is the source, and SWNGCPTR is the game.
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Offline TIfanx1999

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Re: Swing Copters 84+
« Reply #1 on: October 08, 2014, 09:47:14 pm »
Looks very nice so far! :)

Offline DJ Omnimaga

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Re: Swing Copters 84+
« Reply #2 on: October 08, 2014, 10:04:44 pm »
Oooh I love how it looks so far and the swinging axe parsers in the game came out pretty nicely. Good job and glad to see you coding again (I was getting worried 2048 was your final game since you only did Code Golf contest now :P)

Offline bb010g

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Re: Swing Copters 84+
« Reply #3 on: October 08, 2014, 10:06:12 pm »
Looking like the original. Nice. :)
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Offline JWinslow23

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Re: Swing Copters 84+
« Reply #4 on: October 09, 2014, 08:59:18 am »
Oooh I love how it looks so far and the swinging axe parsers in the game came out pretty nicely. Good job and glad to see you coding again (I was getting worried 2048 was your final game since you only did Code Golf contest now :P)
I was getting worried, too. Maybe I might do Amazing Thief...MAYBE. :P
Looking like the original. Nice. :)
Thanks. I actually wanna have more goodies to make it look like the original. :)

If I don't post here, any updates (without a download link) will be posted on my Vine and Twitter accounts. ( @josiah_says )
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Re: Swing Copters 84+
« Reply #5 on: October 09, 2014, 11:18:40 am »
As long as you still post quite a bit of updates here to let us know about the progress I'm good with this :P

Offline JWinslow23

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Re: Swing Copters 84+
« Reply #6 on: October 09, 2014, 12:09:58 pm »
As long as you still post quite a bit of updates here to let us know about the progress I'm good with this :P
Don't worry, the Vine updates are just for times when I can't immediately upload the files. For instance, at school, if I make a big development, I go to Vine, then remind myself to update on Omnimaga at the end of the day.
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Re: Swing Copters 84+
« Reply #7 on: October 09, 2014, 12:12:05 pm »
Ah I see, thanks for clarifying. I just know that certain Omni users tend to prefer posting their updates on Twitter and such site and only post major ones (or sometimes wait until the game is done) on Omni.

Offline Sorunome

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Re: Swing Copters 84+
« Reply #8 on: October 09, 2014, 03:20:18 pm »
Now this is looking pretty awesome!

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Offline JWinslow23

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Re: Swing Copters 84+
« Reply #9 on: October 10, 2014, 10:07:49 am »
Now this is looking pretty awesome!
Thanks.

In other news, I will post an update later today. I have made a whole lot of progress! But I have a problem with externally saving and loading highscores. Whenever the appvar is archived, it causes instant death upon gameplay start. So I'm saving highscores internally.
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Offline JWinslow23

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Re: Swing Copters 84+
« Reply #10 on: October 10, 2014, 07:04:49 pm »
Bump.

Update! Highscores are implemented (saved internally), and the bird falls, among other changes.
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Offline TIfanx1999

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Re: Swing Copters 84+
« Reply #11 on: October 11, 2014, 04:33:17 am »
Looks good. Are you going to add animation to the propeller at some point?

Offline JWinslow23

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Re: Swing Copters 84+
« Reply #12 on: October 11, 2014, 11:57:50 am »
Looks good. Are you going to add animation to the propeller at some point?
That'll be hard to do, but I'll do it. :)
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Offline chickendude

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Re: Swing Copters 84+
« Reply #13 on: October 11, 2014, 08:21:58 pm »
It shouldn't be too hard, you just add an animation counter and draw a different sprite every so many frames. Or do you mean hard to draw? Animating the propeller really shouldn't slow down the game at all.

It's looking really nice, i especially like the menus and the font!

Offline JWinslow23

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Re: Swing Copters 84+
« Reply #14 on: October 12, 2014, 05:58:55 pm »
It shouldn't be too hard, you just add an animation counter and draw a different sprite every so many frames. Or do you mean hard to draw? Animating the propeller really shouldn't slow down the game at all.

It's looking really nice, i especially like the menus and the font!

What menu? Do you mean DoorsCS? :P But thanks, those are all custom bitmaps!

And by that, I meant the propeller and the bird are one entity, and this makes it easier for collision detection. I thought that, by Art's comment, he implied me splitting the bird and the propeller into two different "objects" in-game, which would make some stuff harder. I know a good way to do it now, thank you ;)
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