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ooh if I wanted to blow them up I would have to set up an alternate buffer and a whole bunch of other stuff... anyone have an idea for an animation for when enemies are killed?EDIT: an easy animation?
Quote from: parser padwan on November 16, 2011, 05:46:37 pmooh if I wanted to blow them up I would have to set up an alternate buffer and a whole bunch of other stuff... anyone have an idea for an animation for when enemies are killed?EDIT: an easy animation?For mine, I started with a hole in the middle of the enemies and had the hole expand. It looked kinda like an explosion.
No I just had a few different sprites stored into the enemy pic
:.EXPLODE:[FFFFFFFFFFFFFFFF]->Pic3:[11180240924884992]:[EBA896457AC9976B]:[895DE455BAD6ABBE]:3->r5 //I just decided to do 3, I'm not sure what it should be:If {P*3+L2}<6:!If {P*3+L2+2}:Pt-On({P*2+L1},{P*2+L1+1},{P+3+L2}*8+Pic3-1):{P*3+L2}++:End:End:DispGraph:Pause 1000:End