Author Topic: Swords [Completed]  (Read 40860 times)

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Offline Yeong

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Re: Swords
« Reply #165 on: November 26, 2011, 07:48:24 am »
or just make 2 sets of different platform. :D
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Offline BalancedFury

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Re: Swords
« Reply #166 on: November 27, 2011, 10:20:44 am »
Wut The Bridge said :D
Antonio Nam = DualBLDR = Tony Arthur... U choose!





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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline annoyingcalc

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Re: Swords
« Reply #167 on: November 27, 2011, 02:12:49 pm »
I got a suggestion on the menu screen it says you are the weapon make "the weapon" scroll right and"you are" scroll left

and yay 1000th post
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Offline LincolnB

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Re: Swords
« Reply #168 on: November 29, 2011, 10:14:30 am »
I like the idea of two different styles of platforms, but if you have to choose only one, I would go with the kind that makes you move with it.
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Offline parserp

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Re: Swords
« Reply #169 on: November 29, 2011, 08:05:42 pm »
Ok, all of the levels are done, and as of now I am working on bug fixes and the readme.
For the sake of time, I am logging off now and working on this until it's done, so I may not be online until Dec. 1.
See you then!

Offline parserp

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Re: Swords
« Reply #170 on: December 01, 2011, 08:26:35 pm »
ATTENTION: this game is FINISHED!!!
I will upload it in 1 sec, and guess what?
Spoiler For Spoiler:
I will include it compiled for app and program in the zipped file! now you can choose! :D

Offline parserp

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Re: Swords
« Reply #171 on: December 01, 2011, 09:37:26 pm »
Here it is: 100% done.
For more info, read the readme. ;D

Offline NanoWar

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Re: Swords
« Reply #172 on: December 02, 2011, 06:41:22 am »
The controls are so hard (and I am so bad), I can't even beat level one...
« Last Edit: December 02, 2011, 06:43:53 am by NanoWar »

Offline parserp

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Re: Swords
« Reply #173 on: December 02, 2011, 09:18:40 am »
The controls are so hard (and I am so bad), I can't even beat level one...
really? what controls?

Offline LincolnB

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Re: Swords
« Reply #174 on: December 02, 2011, 06:23:42 pm »
The controls are fine, IMO. However, I appear to be stuck on level three:



Is that by design? Cause I could just restart the level and try again, which is cool too. (btw, is there an easy way to restart other than exiting out and loading my previous game?)
Completed Projects:
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Offline parserp

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Re: Swords
« Reply #175 on: December 02, 2011, 08:42:21 pm »
Is that by design? Cause I could just restart the level and try again, which is cool too. (btw, is there an easy way to restart other than exiting out and loading my previous game?)
yes, that is part of the design, and about the restart, It goes to the menu screen, and if you press clear on the menu screen it quits. except for one thing: I forgot pauses. :banghead: so what works for me is to press clear speedy fast. :)

Offline epic7

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Re: Swords
« Reply #176 on: December 02, 2011, 08:43:25 pm »
Parser, I alternate between pushing enter, 2nd, and on to push buttons in menus so it doesnt do that XD

Offline saintrunner

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Re: Swords
« Reply #177 on: December 04, 2011, 02:49:37 pm »
Parser...You have done THE awesome!
This is one of my new favorite axe games

edit: well not my favorite, I don't have favs, but it is a lot of fun, and one question, when I downloaded the app it said you had a bad app signiture?
« Last Edit: December 04, 2011, 04:14:06 pm by saintrunner »
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline annoyingcalc

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Re: Swords
« Reply #178 on: December 04, 2011, 07:49:37 pm »
Is that by design? Cause I could just restart the level and try again, which is cool too. (btw, is there an easy way to restart other than exiting out and loading my previous game?)
yes, that is part of the design, and about the restart, It goes to the menu screen, and if you press clear on the menu screen it quits. except for one thing: I forgot pauses. :banghead: so what works for me is to press clear speedy fast. :)
Oh that is why I got stuck
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Offline epic7

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Re: Swords
« Reply #179 on: December 04, 2011, 08:03:46 pm »
[...]when I downloaded the app it said you had a bad app signiture?
Yeong said that happened to the app of my game, too.