Author Topic: Swords [Completed]  (Read 40852 times)

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Offline Yeong

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Re: Swords
« Reply #45 on: October 31, 2011, 06:42:32 pm »
congratulations! XD
can I have a screenshot? :D
Sig wipe!

Offline parserp

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Re: Swords
« Reply #46 on: October 31, 2011, 06:55:26 pm »
I will post one as soon as I get more stuff done...
It doesn't exactly work... yet...  ;)

Offline annoyingcalc

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Re: Swords
« Reply #47 on: November 01, 2011, 10:08:32 pm »
heres a screenie yeong it isnt as advanced as parsers but I got collision detection working for spikes :D

screenie in a sec
« Last Edit: November 01, 2011, 10:08:44 pm by annoyingcalc »
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Offline parserp

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Re: Swords
« Reply #48 on: November 02, 2011, 05:42:53 pm »
ooh hooray!!! :D
* parser padwan checks his PMs
EDIT: yay I got the source file!!! ;D I'll have to see how you did that... I don't know how. :)
« Last Edit: November 02, 2011, 05:43:46 pm by parser padwan »

Offline parserp

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Re: Swords
« Reply #49 on: November 04, 2011, 10:52:32 pm »
More progress!!! hooray!!!
After much coding and many ram clears, I have added enemies and a death screen...
screenie in a second... :D
EDIT: got it!!!!
ooh but the death looks bad on wabbit... :( it looks great in the program
« Last Edit: November 04, 2011, 11:18:15 pm by parser padwan »

Offline aeTIos

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Re: Swords
« Reply #50 on: November 05, 2011, 09:43:20 am »
Oooooh, looks shiny!!!
I'm not a nerd but I pretend:

Offline squidgetx

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Re: Swords
« Reply #51 on: November 05, 2011, 09:50:30 am »
Wow that actually looks pretty nice. How are you doing the enemies: standard array-looping?

Offline BalancedFury

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Re: Swords
« Reply #52 on: November 05, 2011, 12:06:50 pm »
Lol you actually followed my idea and made it say
You lost the game XD
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline parserp

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Re: Swords
« Reply #53 on: November 05, 2011, 01:29:46 pm »
Wow that actually looks pretty nice. How are you doing the enemies: standard array-looping?
ummm, I'm not sure what that means, I just do it adds A to the x position and every time it hits the end coordinate A is multiplied by -1
EDIT: do you guys like the "You are the weapon" thing?
« Last Edit: November 05, 2011, 02:17:15 pm by parser padwan »

Offline annoyingcalc

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Re: Swords
« Reply #54 on: November 05, 2011, 02:31:33 pm »
Nice can you email me the current source parser?
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Offline BalancedFury

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Re: Swords
« Reply #55 on: November 05, 2011, 02:34:22 pm »
Me too
Mine is [email protected] if u didnt know :D
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline parserp

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Re: Swords
« Reply #56 on: November 05, 2011, 05:50:48 pm »
@dualbldr and annoyingcalc I will in just a second... ;)
EDIT: sent :D
« Last Edit: November 05, 2011, 06:05:19 pm by parser padwan »

Offline annoyingcalc

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Re: Swords
« Reply #57 on: November 05, 2011, 07:08:27 pm »
ok wow the first level how do I get past the first enemy :P anyways thanks Im sending it now (to my calculator)
« Last Edit: November 05, 2011, 07:08:39 pm by annoyingcalc »
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Offline parserp

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Re: Swords
« Reply #58 on: November 05, 2011, 07:10:36 pm »
? there are no enemies in the first level,  but yeah, there are some glitchy things with the attack mode with enemies... :(

Offline annoyingcalc

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Re: Swords
« Reply #59 on: November 05, 2011, 07:12:02 pm »
um I was trapped a non moving enemy blocked my path Ill post a screenie
« Last Edit: November 05, 2011, 07:12:23 pm by annoyingcalc »
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