Author Topic: Swords [Completed]  (Read 42108 times)

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Offline parserp

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Swords [Completed]
« on: October 24, 2011, 10:23:34 pm »
As some of you may know, I have recently been working on a game that I am calling swords.
This is my very first game written in Axe parser.  ^-^  :w00t:
Of course it is not complete, so I was wondering what stuff/features I could add to it to make it better... feel free to post them. (even if they are mean ;))
Oh- in the game (you just lost) use these keys: 2nd, alpha, arrow keys, clear.
Enough said... Screenie time!! ;D

EDIT: I decided to make it easier for you to download it than going to the 15th page. ;D
here is the finished version:

EDIT (again): source is included below.

EDIT: 3/5/11-new version with a "set contrast option".
« Last Edit: March 05, 2012, 07:11:19 pm by parser padwan »

Offline annoyingcalc

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Re: Swords
« Reply #1 on: October 24, 2011, 11:28:37 pm »
AWESOME! sorry for caps I +1 ed
« Last Edit: October 24, 2011, 11:28:55 pm by annoyingcalc »
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Offline Stefan Bauwens

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Re: Swords
« Reply #2 on: October 25, 2011, 04:03:37 am »
Looks pretty. What about enemies? powerups? coins?


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Offline Chockosta

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Re: Swords
« Reply #3 on: October 25, 2011, 05:46:24 am »
Looks really nice !

And yeah, enemies would be fun.

Offline Yeong

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Re: Swords
« Reply #4 on: October 25, 2011, 07:09:07 am »
Question: what is the purpose of sword lying down?
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Offline aeTIos

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Re: Swords
« Reply #5 on: October 25, 2011, 07:56:26 am »
*cough* linear gravity *cough*
You probably should fix that.
Nice game, looks cool.
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Offline LincolnB

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Re: Swords
« Reply #6 on: October 25, 2011, 10:36:13 am »
I think the gravity is fine. It's freaking hard to have realistic gravity with 100% accurate collisions for your first game.

For your first game, wow, this is really impressive. The menu looks great. When the sword is lying down, is that some kind of gravity switch?
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Offline hellninjas

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Re: Swords
« Reply #7 on: October 25, 2011, 11:12:09 am »
Very cool! Can't wait for finished version!

Offline aeTIos

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Re: Swords
« Reply #8 on: October 25, 2011, 11:23:53 am »
I think the lying down sword is for crouching.
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Offline hellninjas

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Re: Swords
« Reply #9 on: October 25, 2011, 11:25:07 am »
It could be for attacking, sword must be down to attack!
What if you can only have sword down for limited time unless you run out of energy or something?

Offline parserp

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Re: Swords
« Reply #10 on: October 25, 2011, 04:36:34 pm »
whoo a lot of questions O.O
Yes, there will be enemies, and the purpose of the sword laying down is to attack them.
and about the power ups... I've never thought of that, any ideas?

EDIT: @ yeongjin_cool: sorry, you were meant to be on that "special thanks" screen too, I forgot. But you will be one it when the whole game comes out.  :)
« Last Edit: October 25, 2011, 04:46:09 pm by parser padwan »

Offline BalancedFury

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Re: Swords
« Reply #11 on: October 25, 2011, 05:32:11 pm »
It looks awesome!
Also, you should make it so that you have to somehow get some key to open the portal looking thingy
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Offline parserp

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Re: Swords
« Reply #12 on: October 25, 2011, 05:34:36 pm »
ooh good Idea dualbldr... :D

Offline BalancedFury

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Re: Swords
« Reply #13 on: October 25, 2011, 05:35:15 pm »
* DualBLDR says Puzzle games FTW
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline LincolnB

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Re: Swords
« Reply #14 on: October 25, 2011, 05:36:30 pm »
Powerups could be like, speed everything up, slow everything down, some kind of a gun, super powers, hm, really, anything you can think of. Truly the only limit is yourself.
Completed Projects:
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Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
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