Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Swords [Completed]
« previous
next »
Print
Pages: [
1
]
2
3
...
16
Go Down
Author
Topic: Swords [Completed] (Read 42319 times)
0 Members and 1 Guest are viewing this topic.
parserp
Hero Extraordinaire
LV10
31337 u53r (Next: 2000)
Posts: 1455
Rating: +88/-7
The King Has Returned
Swords [Completed]
«
on:
October 24, 2011, 10:23:34 pm »
As some of you may know, I have recently been working on a game that I am calling swords.
This is my very first game written in Axe parser.
Of course it is not complete, so I was wondering what stuff/features I could add to it to make it better... feel free to post them. (even if they are mean
)
Oh- in the game (you just lost) use these keys: 2nd, alpha, arrow keys, clear.
Enough said... Screenie time!!
EDIT: I decided to make it easier for you to download it than going to the 15th page.
here is the finished version:
EDIT (again): source is included below.
EDIT: 3/5/11-new version with a "set contrast option".
«
Last Edit: March 05, 2012, 07:11:19 pm by parser padwan
»
Logged
+7/-0 karm for this message
ticalc.org
|
Cemetech
|
TI-Freakware
|
casiocalc.org
annoyingcalc
LV10
31337 u53r (Next: 2000)
Posts: 1953
Rating: +140/-72
Found in Eclipse.exe
Re: Swords
«
Reply #1 on:
October 24, 2011, 11:28:37 pm »
AWESOME! sorry for caps I +1 ed
«
Last Edit: October 24, 2011, 11:28:55 pm by annoyingcalc
»
Logged
This used to contain a signature.
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: Swords
«
Reply #2 on:
October 25, 2011, 04:03:37 am »
Looks pretty. What about enemies? powerups? coins?
Logged
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
Chockosta
LV6
Super Member (Next: 500)
Posts: 447
Rating: +169/-6
Re: Swords
«
Reply #3 on:
October 25, 2011, 05:46:24 am »
Looks really nice !
And yeah, enemies would be fun.
Logged
Yeong
Not a bridge
LV12
Extreme Poster (Next: 5000)
Posts: 3739
Rating: +278/-12
Survivor of Apocalypse
Re: Swords
«
Reply #4 on:
October 25, 2011, 07:09:07 am »
Question: what is the purpose of sword lying down?
Logged
Sig wipe!
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: Swords
«
Reply #5 on:
October 25, 2011, 07:56:26 am »
*cough* linear gravity *cough*
You probably should fix that.
Nice game, looks cool.
Logged
I'm not a nerd but I pretend:
LincolnB
Check It Out Now
LV9
Veteran (Next: 1337)
Posts: 1115
Rating: +125/-4
By Hackers For Hackers
Re: Swords
«
Reply #6 on:
October 25, 2011, 10:36:13 am »
I think the gravity is fine. It's freaking hard to have realistic gravity with 100% accurate collisions for your first game.
For your first game, wow, this is really impressive. The menu looks great. When the sword is lying down, is that some kind of gravity switch?
Logged
Completed Projects:
>>
Spacky Emprise
>>
Spacky 2 - Beta
>>
Fantastic Sam
>>
An Exercise In Futility
>>
GeoCore
My Current Projects:
Projects in Development:
In Medias Res - Contest Entry
Talk to me if you need help with Axe coding.
Spoiler
For
Bragging Rights
:
Not much yet, hopefully this section will grow soon with time (and more contests)
hellninjas
LV7
Elite (Next: 700)
Posts: 625
Rating: +17/-0
Re: Swords
«
Reply #7 on:
October 25, 2011, 11:12:09 am »
Very cool! Can't wait for finished version!
Logged
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: Swords
«
Reply #8 on:
October 25, 2011, 11:23:53 am »
I think the lying down sword is for crouching.
Logged
I'm not a nerd but I pretend:
hellninjas
LV7
Elite (Next: 700)
Posts: 625
Rating: +17/-0
Re: Swords
«
Reply #9 on:
October 25, 2011, 11:25:07 am »
It could be for attacking, sword must be down to attack!
What if you can only have sword down for limited time unless you run out of energy or something?
Logged
parserp
Hero Extraordinaire
LV10
31337 u53r (Next: 2000)
Posts: 1455
Rating: +88/-7
The King Has Returned
Re: Swords
«
Reply #10 on:
October 25, 2011, 04:36:34 pm »
whoo a lot of questions
Yes, there will be enemies, and the purpose of the sword laying down is to attack them.
and about the power ups... I've never thought of that, any ideas?
EDIT: @ yeongjin_cool: sorry, you were meant to be on that "special thanks" screen too, I forgot. But you will be one it when the whole game comes out.
«
Last Edit: October 25, 2011, 04:46:09 pm by parser padwan
»
Logged
ticalc.org
|
Cemetech
|
TI-Freakware
|
casiocalc.org
BalancedFury
LV8
Addict (Next: 1000)
Posts: 722
Rating: +29/-2
Re: Swords
«
Reply #11 on:
October 25, 2011, 05:32:11 pm »
It looks awesome!
Also, you should make it so that you have to somehow get some key to open the portal looking thingy
Logged
+1/-0 karm for this message
Antonio Nam = DualBLDR = Tony Arthur... U choose!
JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->
Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.
parserp
Hero Extraordinaire
LV10
31337 u53r (Next: 2000)
Posts: 1455
Rating: +88/-7
The King Has Returned
Re: Swords
«
Reply #12 on:
October 25, 2011, 05:34:36 pm »
ooh good Idea dualbldr...
Logged
ticalc.org
|
Cemetech
|
TI-Freakware
|
casiocalc.org
BalancedFury
LV8
Addict (Next: 1000)
Posts: 722
Rating: +29/-2
Re: Swords
«
Reply #13 on:
October 25, 2011, 05:35:15 pm »
* DualBLDR says Puzzle games FTW
Logged
Antonio Nam = DualBLDR = Tony Arthur... U choose!
JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->
Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.
LincolnB
Check It Out Now
LV9
Veteran (Next: 1337)
Posts: 1115
Rating: +125/-4
By Hackers For Hackers
Re: Swords
«
Reply #14 on:
October 25, 2011, 05:36:30 pm »
Powerups could be like, speed everything up, slow everything down, some kind of a gun, super powers, hm, really, anything you can think of. Truly the only limit is yourself.
Logged
+1/-0 karm for this message
Completed Projects:
>>
Spacky Emprise
>>
Spacky 2 - Beta
>>
Fantastic Sam
>>
An Exercise In Futility
>>
GeoCore
My Current Projects:
Projects in Development:
In Medias Res - Contest Entry
Talk to me if you need help with Axe coding.
Spoiler
For
Bragging Rights
:
Not much yet, hopefully this section will grow soon with time (and more contests)
Print
Pages: [
1
]
2
3
...
16
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Swords [Completed]