Author Topic: Swords [Completed]  (Read 42321 times)

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Offline parserp

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Re: Swords
« Reply #30 on: October 25, 2011, 06:39:11 pm »
explanation?
EDIT: I got the new page!!!!!! :w00t:
« Last Edit: October 25, 2011, 06:39:34 pm by parser padwan »

Offline BalancedFury

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Re: Swords
« Reply #31 on: October 25, 2011, 06:40:01 pm »
I really don't know cause I looked it off google :P
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline LincolnB

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Re: Swords
« Reply #32 on: October 25, 2011, 11:28:49 pm »
SSL is basically when you type:

https: //www.omnimaga.org/

instead of:

http://www.omnimaga.org/

See the little s, after http? It changes everything. It changes the connection to a SSL connection, and that gets around most filters. Neat little trick :)
« Last Edit: October 25, 2011, 11:30:51 pm by buttsfredkin »
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Offline annoyingcalc

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Re: Swords
« Reply #33 on: October 26, 2011, 11:10:20 am »
I can help by making spikes deadly If you need help
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Offline BalancedFury

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Re: Swords
« Reply #34 on: October 26, 2011, 08:58:47 pm »
Also, add moving enemies, and when u lose, it should say YOU LOST THE GAME >:D
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline annoyingcalc

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Re: Swords
« Reply #35 on: October 26, 2011, 09:03:38 pm »
Defenitally I can use the source and help you if it is axe
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Offline parserp

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Re: Swords
« Reply #36 on: October 27, 2011, 12:30:34 am »
ok I'll post the source once I get a little more work done, and @DualDLDR the enemies will be moving and that YOU LOST THE GAME thing is a frekin good idea. ;D

Offline BalancedFury

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Re: Swords
« Reply #37 on: October 28, 2011, 09:38:19 pm »
XD thnx
Also, when ever you beat a level, it should say You Won The Game!! But not for long >:D
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline parserp

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Re: Swords
« Reply #38 on: October 29, 2011, 12:52:44 pm »
Another good Idea...
So all you people: for the things like speed up/speed downs (just added) and other non-moving objects should I use a method such as actual X,Y coordinates for collisions, or something else? and for moving objects? (enemies) ???
« Last Edit: October 29, 2011, 12:55:56 pm by parser padwan »

Offline LincolnB

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Re: Swords
« Reply #39 on: October 30, 2011, 06:48:00 pm »
You might want to check out and study the examples for builderboy's physics lessons.
Completed Projects:
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My Current Projects:

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Talk to me if you need help with Axe coding.


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Offline annoyingcalc

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Re: Swords
« Reply #40 on: October 30, 2011, 07:02:23 pm »
Im working on spikes killing you now , parser what is the sword sprite
this?

00010000
00101000
00101000
00101000
00101000
00101000
01111100
00010000
« Last Edit: October 30, 2011, 07:12:07 pm by annoyingcalc »
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Offline epic7

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Re: Swords
« Reply #41 on: October 30, 2011, 07:51:06 pm »
Those spikes must be super sharp to break a sword :P

Offline annoyingcalc

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Re: Swords
« Reply #42 on: October 30, 2011, 07:51:51 pm »
no they wold break the wood
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Offline parserp

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Re: Swords
« Reply #43 on: October 30, 2011, 10:39:43 pm »
Im working on spikes killing you now , parser what is the sword sprite
this?

00010000
00101000
00101000
00101000
00101000
00101000
01111100
00010000
you got it

Offline parserp

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Re: Swords
« Reply #44 on: October 31, 2011, 06:40:09 pm »
Update: More progress!!! now working with Annoyingcalc and have designed 2 levels with enemies!!!! (and yes, they move :P)