Author Topic: Swords [Completed]  (Read 41200 times)

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Offline saintrunner

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Re: Swords
« Reply #75 on: November 09, 2011, 07:00:25 pm »
Good luck in the contest!
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Offline parserp

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Re: Swords
« Reply #76 on: November 09, 2011, 07:03:21 pm »
Thanks, I'mm gunna need it... ;)

Offline NanoWar

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Re: Swords
« Reply #77 on: November 10, 2011, 03:31:02 am »
Sinus jump... in other words a gravity jump. More like this and less like this.

Offline parserp

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Re: Swords
« Reply #78 on: November 10, 2011, 09:22:16 am »
hmmmm, I'm not sure on how to do that D:
Is there a tutorial somewhere?

Offline LincolnB

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Re: Swords
« Reply #79 on: November 10, 2011, 09:54:14 am »
Oh, you mean gravity? That's just plain old gravity he's talking about, parser. For physics, check out Builderboy's tutorials.
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Offline parserp

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Re: Swords
« Reply #80 on: November 10, 2011, 05:08:38 pm »
oh dang :banghead:
why didn't I read that before I started this project??? XP
It would be a HUGE pain to go through and change everything, so sorry, It's not gunna happen in this game D:
but, it will happen in future games that I make ;)
I should have considered the physics at the beginning of making this :(

Offline BalancedFury

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Re: Swords
« Reply #81 on: November 10, 2011, 05:10:53 pm »
Ur starting to copy me... :P
Emoticon after every sentence :w00t:
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JOIN THE PETITION TO ADD THIS EMOTICON!!
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline parserp

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Re: Swords
« Reply #82 on: November 10, 2011, 05:12:35 pm »
oh wow lol :P
I'm just going to write sentences so I can put an emoticon after each one :P
this is fun XD
jk I'll stop now ;)

NO I WON'T! ;D
this is funner than I thought it would be :D

Offline LincolnB

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Re: Swords
« Reply #83 on: November 10, 2011, 05:16:24 pm »
The first two games I made, Spacky and Spacky 2 didn't have good physics (btw they sucked don't play them), but they were a really good learning experience so don't feel like you wasted time on this^^

Also, for physics based collisions, Zedd physics engine is a good option...
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Talk to me if you need help with Axe coding.


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Not much yet, hopefully this section will grow soon with time (and more contests)



Offline parserp

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Re: Swords
« Reply #84 on: November 10, 2011, 05:19:01 pm »
lol I liked spacky 2 XD it was a "new kind of game" :)
yeah that's what I think i'll do... ;D

Offline LincolnB

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Re: Swords
« Reply #85 on: November 10, 2011, 05:20:19 pm »
haha if anything they were....original. New. Weird. Nothing like them.

whatever. If you need help with Zedd, give me a shout.

Back on topic...
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline parserp

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Re: Swords
« Reply #86 on: November 10, 2011, 07:39:08 pm »
Hey! I have a great Idea!
This probably won't work, but somebody should create a storyline for swords! :D
That would be cool, but idk if it could even be made, it seems like "just another game" D:
but If anyone would do that, that would be great! ;D

Offline epic7

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Re: Swords
« Reply #87 on: November 10, 2011, 08:33:04 pm »
I could help
« Last Edit: November 10, 2011, 08:50:16 pm by epic7 »

Offline parserp

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Re: Swords
« Reply #88 on: November 11, 2011, 04:31:40 pm »
ARGH!!!!!! somehow my src got corrupted, and it filled the entire source with Linereg(ax+b) :banghead:
(6219 bytes to be exact) :(
but luckily I backed it up a few days ago, so that means I have most of it, I just have lost about 6 hours of work :(

Offline Darl181

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Re: Swords
« Reply #89 on: November 11, 2011, 06:11:26 pm »
somehow my src got corrupted, and it filled the entire source with Linereg(ax+b)
I thought that stopped happening...it hasn't happened to me since may or something 0.o
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