Author Topic: Swords [Completed]  (Read 41304 times)

0 Members and 2 Guests are viewing this topic.

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: Swords
« Reply #120 on: November 18, 2011, 10:58:19 am »
If he shows a screenie he'll ruin it for you. You'll just have to play it yourself. :P


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Swords
« Reply #121 on: November 18, 2011, 11:27:55 am »
You should try putting multiple levels in one appvar. :D
« Last Edit: November 18, 2011, 11:32:33 am by TBO_Yeong »
Sig wipe!

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords
« Reply #122 on: November 18, 2011, 05:09:48 pm »
You should try putting multiple levels in one appvar. :D
I will once it is done, however with the level editor I have now It would take a LOT of wrewriting to make it work.
but yes, all 15 levels will be saved in one appvar when full game comes out. ;D
anyway, @butts I'll post a screenie ;)

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Swords
« Reply #123 on: November 18, 2011, 05:18:29 pm »
great!
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords
« Reply #124 on: November 18, 2011, 06:47:26 pm »
ok, here's the screenie, but It's hard to play it on wabbit so I could only get to level 4. :P
see if you can get farther!

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Swords
« Reply #125 on: November 18, 2011, 06:51:54 pm »
Hey, I like it!
I'm not a nerd but I pretend:

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Swords
« Reply #126 on: November 18, 2011, 07:06:35 pm »
I lost...

But it looks like a fun game.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: Swords
« Reply #127 on: November 19, 2011, 07:07:55 am »
Pretty nice! Looks fun.


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords
« Reply #128 on: November 19, 2011, 09:27:03 pm »
Question: does anyone want the source? (when game's finished)
If so I'll post it private matters. :) (so if you want it you'd better get 100 posts  ._.)

Offline hellninjas

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 625
  • Rating: +17/-0
    • View Profile
Re: Swords
« Reply #129 on: November 19, 2011, 09:27:52 pm »
Well than, i guess ill work towards that hundred posts!

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Swords
« Reply #130 on: November 19, 2011, 10:56:14 pm »
so I think the game is absolutely amazing! but one thing, I think I was having a little bit of trouble with the jumping from ledge to ledge. Like it occasionally didn't let me jump, I think I know how to fix this, if I could see the code, and you don't have to credit me
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords
« Reply #131 on: November 19, 2011, 10:57:19 pm »
??? could you post a screenie? are you using the latest download?

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Swords
« Reply #132 on: November 19, 2011, 11:00:05 pm »
yeah one sec

ok so in the screenie the whole time i'am on the platform, I can't jump! and then I go to the corner and I get stuck! I think it is because of your pxl-tests at the swords handle and the double lines, easy fix though! other then that it's awesome!
« Last Edit: November 19, 2011, 11:04:05 pm by saintrunner »
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords
« Reply #133 on: November 19, 2011, 11:08:04 pm »
and then I go to the corner and I get stuck!
lol that was the purpose of having that corner, thats how it's sposed to be.
and also with the platform I have it so that to jump, you have to have that very bottom pixel on the ground, and so yes, most platforms I made double so you can jump up, but that one I decided not to because you have to time it right to get up there. so, yeah. :)

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Swords
« Reply #134 on: November 19, 2011, 11:09:20 pm »
Well, ok then :) it just frustrated me, and I thought it was non-intended :P

it made the second level really hard for me
« Last Edit: November 19, 2011, 11:09:34 pm by saintrunner »
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES: