Author Topic: Swords [Completed]  (Read 41471 times)

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Offline Stefan Bauwens

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Re: Swords
« Reply #120 on: November 18, 2011, 10:58:19 am »
If he shows a screenie he'll ruin it for you. You'll just have to play it yourself. :P


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Offline Yeong

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Re: Swords
« Reply #121 on: November 18, 2011, 11:27:55 am »
You should try putting multiple levels in one appvar. :D
« Last Edit: November 18, 2011, 11:32:33 am by TBO_Yeong »
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Offline parserp

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Re: Swords
« Reply #122 on: November 18, 2011, 05:09:48 pm »
You should try putting multiple levels in one appvar. :D
I will once it is done, however with the level editor I have now It would take a LOT of wrewriting to make it work.
but yes, all 15 levels will be saved in one appvar when full game comes out. ;D
anyway, @butts I'll post a screenie ;)

Offline LincolnB

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Re: Swords
« Reply #123 on: November 18, 2011, 05:18:29 pm »
great!
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Offline parserp

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Re: Swords
« Reply #124 on: November 18, 2011, 06:47:26 pm »
ok, here's the screenie, but It's hard to play it on wabbit so I could only get to level 4. :P
see if you can get farther!

Offline aeTIos

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Re: Swords
« Reply #125 on: November 18, 2011, 06:51:54 pm »
Hey, I like it!
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Offline ben_g

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Re: Swords
« Reply #126 on: November 18, 2011, 07:06:35 pm »
I lost...

But it looks like a fun game.
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Offline Stefan Bauwens

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Re: Swords
« Reply #127 on: November 19, 2011, 07:07:55 am »
Pretty nice! Looks fun.


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Offline parserp

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Re: Swords
« Reply #128 on: November 19, 2011, 09:27:03 pm »
Question: does anyone want the source? (when game's finished)
If so I'll post it private matters. :) (so if you want it you'd better get 100 posts  ._.)

Offline hellninjas

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Re: Swords
« Reply #129 on: November 19, 2011, 09:27:52 pm »
Well than, i guess ill work towards that hundred posts!

Offline saintrunner

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Re: Swords
« Reply #130 on: November 19, 2011, 10:56:14 pm »
so I think the game is absolutely amazing! but one thing, I think I was having a little bit of trouble with the jumping from ledge to ledge. Like it occasionally didn't let me jump, I think I know how to fix this, if I could see the code, and you don't have to credit me
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Offline parserp

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Re: Swords
« Reply #131 on: November 19, 2011, 10:57:19 pm »
??? could you post a screenie? are you using the latest download?

Offline saintrunner

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Re: Swords
« Reply #132 on: November 19, 2011, 11:00:05 pm »
yeah one sec

ok so in the screenie the whole time i'am on the platform, I can't jump! and then I go to the corner and I get stuck! I think it is because of your pxl-tests at the swords handle and the double lines, easy fix though! other then that it's awesome!
« Last Edit: November 19, 2011, 11:04:05 pm by saintrunner »
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Offline parserp

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Re: Swords
« Reply #133 on: November 19, 2011, 11:08:04 pm »
and then I go to the corner and I get stuck!
lol that was the purpose of having that corner, thats how it's sposed to be.
and also with the platform I have it so that to jump, you have to have that very bottom pixel on the ground, and so yes, most platforms I made double so you can jump up, but that one I decided not to because you have to time it right to get up there. so, yeah. :)

Offline saintrunner

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Re: Swords
« Reply #134 on: November 19, 2011, 11:09:20 pm »
Well, ok then :) it just frustrated me, and I thought it was non-intended :P

it made the second level really hard for me
« Last Edit: November 19, 2011, 11:09:34 pm by saintrunner »
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