Author Topic: Swords [Completed]  (Read 41282 times)

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Offline parserp

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Re: Swords
« Reply #195 on: December 06, 2011, 08:03:07 pm »
btw all you people: I am currently editing the source so you can jump even if your bottom pixel is not on the ground, and this time the app will be signed. ;D

Offline epic7

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Re: Swords
« Reply #196 on: December 06, 2011, 08:06:19 pm »
What does that do?
Does it enable double jumping or something?

Offline parserp

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Re: Swords
« Reply #197 on: December 06, 2011, 08:07:49 pm »
it just fixes problems such as the one butts had where he couldn't jump.

Offline saintrunner

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Re: Swords
« Reply #198 on: December 06, 2011, 08:08:45 pm »
But doesn't it also allow to just keep jumping acrossed spikes with out using plat forms?
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Offline epic7

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Re: Swords
« Reply #199 on: December 06, 2011, 08:09:32 pm »
Jumping without touching ground. Like flying? :P

Offline parserp

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Re: Swords
« Reply #200 on: December 06, 2011, 08:09:41 pm »
But doesn't it also allow to just keep jumping acrossed spikes with out using plat forms?
no, collisions with spikes are determined with X,Y position of the player, so it wouldn't change anything.

Offline saintrunner

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Re: Swords
« Reply #201 on: December 06, 2011, 08:10:32 pm »
not collisions but you could get over them by just pressing jump over ad over.....like just fly/hover over them
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Offline parserp

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Re: Swords
« Reply #202 on: December 06, 2011, 08:12:25 pm »
not collisions but you could get over them by just pressing jump over ad over.....like just fly/hover over them
?
this is not a major change, it simply is just slight modification of the code that says: "if the far right/left pixel is touching the ground, you can jump."

Offline epic7

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Re: Swords
« Reply #203 on: December 06, 2011, 08:14:19 pm »
If now it checks that, what was it before?

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Re: Swords
« Reply #204 on: December 06, 2011, 08:15:06 pm »
If now it checks that, what was it before?
you can jump if and only if your very bottom pixel is on the ground.

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Re: Swords
« Reply #205 on: December 06, 2011, 08:16:26 pm »
Oh, so before did it just check bottom left, now you added bottom right?

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Re: Swords
« Reply #206 on: December 06, 2011, 08:17:31 pm »
OH! I thought you meant you could jump mid air! lol Now this makes sense, And thank you, that gave me a lot of problems before, Oh and are you fixing the wall problem?
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Re: Swords
« Reply #207 on: December 06, 2011, 08:21:09 pm »
Oh, so before did it just check bottom left, now you added bottom right?
no, it checked the bottom middle pixel, as in the VERY bottom one.

Oh and are you fixing the wall problem?
nah, I'm too lazy. ;) if you want to beat it the cheat way, that's fine, but if you really want to win THE GAME, you have to do it the HONEST way. ;) (as in, don't go through walls.)

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Re: Swords
« Reply #208 on: December 06, 2011, 08:22:15 pm »
How do you win The Game? :P
So if you don't go through walls.... I WIN TEH GAME!
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Re: Swords
« Reply #209 on: December 06, 2011, 08:22:46 pm »
Yeah I did it both ways, so in order to fix the wall thing you would just have pxl-test some more right? If you want I'll do that for you :)
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