Author Topic: Swords 2  (Read 28871 times)

0 Members and 2 Guests are viewing this topic.

Offline C0deH4cker

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 258
  • Rating: +11/-1
    • View Profile
    • iNinjas Forum/Repo
Re: Swords 2
« Reply #30 on: January 06, 2012, 06:20:25 pm »
how about just an up arrow as the power up?

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords 2
« Reply #31 on: January 06, 2012, 06:55:25 pm »
how about just an up arrow as the power up?
I'm having a little trouble understanding you, could you repeat that?


Also, 1K post :P
« Last Edit: January 06, 2012, 06:55:44 pm by parser padwan »

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Swords 2
« Reply #32 on: January 06, 2012, 07:32:47 pm »
I think he means having an arrow pointing up as the object for the mini sword to hit and 'grow'

And congrats!
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords 2
« Reply #33 on: January 06, 2012, 07:38:26 pm »
I think he means having an arrow pointing up as the object for the mini sword to hit and 'grow'

And congrats!
thanks!

and, an up arrow is allready taken for the power "speed up" :P

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Swords 2
« Reply #34 on: January 06, 2012, 07:47:00 pm »
How about a .... Ugh I don't know what there called but those things you use to craft medal on! An anval I think!
« Last Edit: January 06, 2012, 07:51:23 pm by saintrunner »
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Swords 2
« Reply #35 on: January 06, 2012, 08:01:40 pm »
If you're discussing powerups, anything that launches you is always cool.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Swords 2
« Reply #36 on: January 06, 2012, 08:04:01 pm »
I think he wants some thing to symbolize the growth of his sword.... I think an anval is Perfect
« Last Edit: January 06, 2012, 08:04:18 pm by saintrunner »
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline C0deH4cker

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 258
  • Rating: +11/-1
    • View Profile
    • iNinjas Forum/Repo
Re: Swords 2
« Reply #37 on: January 06, 2012, 10:05:52 pm »
I was thinking about an anvil, but i thought that it would be difficult to draw as a 6*6 sprite and may confuse the user...

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Swords 2
« Reply #38 on: January 06, 2012, 10:11:21 pm »
Want me to give it a try? I've been told I'm good with sprites :)

edit: Here is an attempt number one, what do you think? 6x6 is small lol
the second is it blown up a bit...don't worry it will look bigger on calc if you use it
« Last Edit: January 06, 2012, 10:19:07 pm by saintrunner »
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords 2
« Reply #39 on: January 07, 2012, 02:15:54 pm »
If you're discussing powerups, anything that launches you is always cool.
I've allready added one to make you jump high, but would left/right be needed?

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Swords 2
« Reply #40 on: January 07, 2012, 05:44:21 pm »
I would do up, up-left and up-right. also, left/right/down might be good for some puzzles, mostly those that deal with exact and really fast timing of avoiding certain moving enemies or something like that.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords 2
« Reply #41 on: January 08, 2012, 07:55:44 pm »
I would do up, up-left and up-right. also, left/right/down might be good for some puzzles, mostly those that deal with exact and really fast timing of avoiding certain moving enemies or something like that.
added. :)


also, 4 lvl grey level select :D  (flickerless) :P
« Last Edit: January 08, 2012, 07:57:24 pm by parser padwan »

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Swords 2
« Reply #42 on: January 08, 2012, 07:56:40 pm »
nice! looks good!
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Swords 2
« Reply #43 on: January 08, 2012, 07:57:12 pm »
that is a nice menu!
This used to contain a signature.

Offline NanoWar

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 140
  • Rating: +18/-6
    • View Profile
Re: Swords 2
« Reply #44 on: January 09, 2012, 07:34:04 am »
Single letter numbers should be right aligned. The lock symbol should be 5 pix high, but could be 6 pix long. You should remove the grey dots in the four corners of the selection rectangle. 2ct.

Edit: Cool jump method you have! :)
« Last Edit: January 09, 2012, 07:39:09 am by NanoWar »