Author Topic: Swords 2  (Read 28231 times)

0 Members and 2 Guests are viewing this topic.

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Swords 2
« on: December 27, 2011, 03:20:55 pm »
Spoiler For Origional Post:
Heyo, me again.

Well, here is the long anticipated screenies of Swords 2.

Level editor in action: (yes, there will be a save/load level option)



Player movement:


P.S. Don't ask me about why the sword is squatty, will there be enemies, etc., because I'll explain that later. (When I have an explanation :P)

And if you're wondering why this is Swords 2, check this out.

Final version posted on 6/25/12


Spoiler For old screenshots:
Screenshots:

Main Menu:


Level Editor:


Player Movement:


Level Select screen:


More from Levels:












« Last Edit: June 25, 2012, 08:50:20 pm by parserp »

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Swords 2
« Reply #1 on: December 27, 2011, 03:40:49 pm »
Cool! You have already quite a lot done! :)

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords 2
« Reply #2 on: December 27, 2011, 04:43:00 pm »
Cool! You have already quite a lot done! :)
Thanks! although there is still a lot more to go! XD

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Swords 2
« Reply #3 on: December 27, 2011, 06:56:50 pm »
This looks good :) can't wait to play it
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Swords 2
« Reply #4 on: December 28, 2011, 12:10:29 pm »
I actually expected this to be happen O.O
Good luck, parser ;D
Sig wipe!

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Swords 2
« Reply #5 on: December 28, 2011, 02:41:54 pm »
I cant wait for more
This used to contain a signature.

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: Swords 2
« Reply #6 on: December 28, 2011, 04:46:53 pm »
Is the one in the screenie a mini-sword because you can level up and make it better?

Offline Blue Raven

  • LV3 Member (Next: 100)
  • ***
  • Posts: 73
  • Rating: +3/-0
  • Trust me. I'm the Doctor.
    • View Profile
Re: Swords 2
« Reply #7 on: December 28, 2011, 06:13:53 pm »
And why a sword ? Although it's pretty original.
Look very nice anyway.
Apprenez l'Axe ! | DropBox


Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords 2
« Reply #8 on: December 28, 2011, 06:28:09 pm »
Is the one in the screenie a mini-sword because you can level up and make it better?
ehh, no.
In the game, it is the swords 1 guy's son, and he's only 5 years old, so he's not as tall, or as sharp.
I decided to make that the story because the sword sprite I chose was the best for a 6*6 tilemap. :P

EDIT: the swords name is now Sammy. :)
« Last Edit: December 28, 2011, 07:52:23 pm by parser padwan »

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Swords 2
« Reply #9 on: December 28, 2011, 06:46:50 pm »
I like that storyline
This used to contain a signature.

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Swords 2
« Reply #10 on: December 28, 2011, 09:31:27 pm »
And why a sword ? Although it's pretty original.
Look very nice anyway.

Play the first one...the idea was your character is a regularly inanimate object
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords 2
« Reply #11 on: December 29, 2011, 04:26:28 pm »
And why a sword ? Although it's pretty original.
Look very nice anyway.

Play the first one...the idea was your character is a regularly inanimate object
lol yeah, swords 1 actually started out with me fooling around and making a menu with the title "swords", and then I thought, "I should make a game to go with this menu". XD

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Swords 2
« Reply #12 on: December 29, 2011, 05:19:25 pm »
Thats how most of my games are made
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Swords 2
« Reply #13 on: December 29, 2011, 06:39:25 pm »
I actually get game ideas by just messing around with new function or testing some random stuffs.
Sig wipe!

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Swords 2
« Reply #14 on: December 29, 2011, 07:08:23 pm »
Very nice! And honestly, whenever I come up with cool graphic effects and stuff like that, 99% of the time it's completely by accident, and I meant to do something totally different.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)