Author Topic: Swords 2  (Read 29003 times)

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Offline C0deH4cker

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Re: Swords 2
« Reply #30 on: January 06, 2012, 06:20:25 pm »
how about just an up arrow as the power up?

Offline parserp

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Re: Swords 2
« Reply #31 on: January 06, 2012, 06:55:25 pm »
how about just an up arrow as the power up?
I'm having a little trouble understanding you, could you repeat that?


Also, 1K post :P
« Last Edit: January 06, 2012, 06:55:44 pm by parser padwan »

Offline saintrunner

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Re: Swords 2
« Reply #32 on: January 06, 2012, 07:32:47 pm »
I think he means having an arrow pointing up as the object for the mini sword to hit and 'grow'

And congrats!
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Offline parserp

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Re: Swords 2
« Reply #33 on: January 06, 2012, 07:38:26 pm »
I think he means having an arrow pointing up as the object for the mini sword to hit and 'grow'

And congrats!
thanks!

and, an up arrow is allready taken for the power "speed up" :P

Offline saintrunner

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Re: Swords 2
« Reply #34 on: January 06, 2012, 07:47:00 pm »
How about a .... Ugh I don't know what there called but those things you use to craft medal on! An anval I think!
« Last Edit: January 06, 2012, 07:51:23 pm by saintrunner »
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Offline LincolnB

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Re: Swords 2
« Reply #35 on: January 06, 2012, 08:01:40 pm »
If you're discussing powerups, anything that launches you is always cool.
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Offline saintrunner

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Re: Swords 2
« Reply #36 on: January 06, 2012, 08:04:01 pm »
I think he wants some thing to symbolize the growth of his sword.... I think an anval is Perfect
« Last Edit: January 06, 2012, 08:04:18 pm by saintrunner »
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Offline C0deH4cker

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Re: Swords 2
« Reply #37 on: January 06, 2012, 10:05:52 pm »
I was thinking about an anvil, but i thought that it would be difficult to draw as a 6*6 sprite and may confuse the user...

Offline saintrunner

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Re: Swords 2
« Reply #38 on: January 06, 2012, 10:11:21 pm »
Want me to give it a try? I've been told I'm good with sprites :)

edit: Here is an attempt number one, what do you think? 6x6 is small lol
the second is it blown up a bit...don't worry it will look bigger on calc if you use it
« Last Edit: January 06, 2012, 10:19:07 pm by saintrunner »
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Offline parserp

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Re: Swords 2
« Reply #39 on: January 07, 2012, 02:15:54 pm »
If you're discussing powerups, anything that launches you is always cool.
I've allready added one to make you jump high, but would left/right be needed?

Offline LincolnB

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Re: Swords 2
« Reply #40 on: January 07, 2012, 05:44:21 pm »
I would do up, up-left and up-right. also, left/right/down might be good for some puzzles, mostly those that deal with exact and really fast timing of avoiding certain moving enemies or something like that.
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Offline parserp

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Re: Swords 2
« Reply #41 on: January 08, 2012, 07:55:44 pm »
I would do up, up-left and up-right. also, left/right/down might be good for some puzzles, mostly those that deal with exact and really fast timing of avoiding certain moving enemies or something like that.
added. :)


also, 4 lvl grey level select :D  (flickerless) :P
« Last Edit: January 08, 2012, 07:57:24 pm by parser padwan »

Offline saintrunner

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Re: Swords 2
« Reply #42 on: January 08, 2012, 07:56:40 pm »
nice! looks good!
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Offline annoyingcalc

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Re: Swords 2
« Reply #43 on: January 08, 2012, 07:57:12 pm »
that is a nice menu!
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Offline NanoWar

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Re: Swords 2
« Reply #44 on: January 09, 2012, 07:34:04 am »
Single letter numbers should be right aligned. The lock symbol should be 5 pix high, but could be 6 pix long. You should remove the grey dots in the four corners of the selection rectangle. 2ct.

Edit: Cool jump method you have! :)
« Last Edit: January 09, 2012, 07:39:09 am by NanoWar »