Author Topic: Swords 2  (Read 28957 times)

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Offline LincolnB

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Re: Swords 2
« Reply #45 on: January 09, 2012, 09:48:42 am »
Impressive! Maybe a DrawInv on either L6 or L3 would be nice but otherwise looks good.
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Offline saintrunner

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Re: Swords 2
« Reply #46 on: January 10, 2012, 05:54:17 pm »
Want me to give it a try? I've been told I'm good with sprites :)

edit: Here is an attempt number one, what do you think? 6x6 is small lol
the second is it blown up a bit...don't worry it will look bigger on calc if you use it

Hey Parser, did you like my anvil? or are you doing a different power up/thing to grow the sword?
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Offline parserp

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Re: Swords 2
« Reply #47 on: January 10, 2012, 05:58:24 pm »
Want me to give it a try? I've been told I'm good with sprites :)

edit: Here is an attempt number one, what do you think? 6x6 is small lol
the second is it blown up a bit...don't worry it will look bigger on calc if you use it

Hey Parser, did you like my anvil? or are you doing a different power up/thing to grow the sword?
I did like your anvil very much, thank you.

But If I was going to write that in, I would have to rewrite the whole most of the player movement.

Also, I don't have space for any more tiles anyway, as I want to store each tile as a half-byte.

...although I did add something that is totally AWESOME, IMO. If I figure stuff out soon I'll post a screenie. :)
« Last Edit: January 10, 2012, 05:59:44 pm by parser padwan »

Offline saintrunner

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Re: Swords 2
« Reply #48 on: January 10, 2012, 06:02:00 pm »
Awesome! I can't wait to see it!! :) And it's cool, I understand how tedious it is to add stuff in lol
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Offline Nick

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Re: Swords 2
« Reply #49 on: January 11, 2012, 05:07:31 pm »
that's a lot Ö and will we be able to make levels containing all of them? nice, really nice, i'm looking forward to this :)

Offline parserp

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Re: Swords 2
« Reply #50 on: January 11, 2012, 05:08:01 pm »
Incase anyone's interested, here's the tiles I'll be using in the game:
  • Empty
  • Solid Block
  • Lined block
  • Spike
  • Speed Down
  • Speed Up
  • Key
  • Up Level (exiting thingy)
  • X-looking Block
  • Sword
  • Chainsaw
  • Bounce Block (up)
  • Upside Down Spike
  • Bounce Block (up-left)
  • Bounce Block (up-right)
  • Fuel Drainer
(Just to make you more curious I'm not going to tell you about the stuff you don't know.  >:D

EDIT: deleted my post above and reposted it because it was being weird. :)

And @Nick: I probably won't use all of them in one level, most likely I'll use different ones throughout different levels to solve different puzzles. (that was a mouthfull)
« Last Edit: January 11, 2012, 05:11:27 pm by parser padwan »

Offline saintrunner

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Re: Swords 2
« Reply #51 on: January 11, 2012, 05:22:38 pm »
Cool! Cant wait :)
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Offline parserp

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Re: Swords 2
« Reply #52 on: February 05, 2012, 05:35:01 pm »
Well, it's official. I'll have removed the tiles for speed up/down in order to make room for the moving platform tiles. (there will be 2 different platforms, one that you move with, and one that you don't). And for those of you who will ask, moving platforms will be available to use in the level editor. :D
« Last Edit: February 05, 2012, 05:35:13 pm by parser padwan »

Offline LincolnB

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Re: Swords 2
« Reply #53 on: February 05, 2012, 06:38:35 pm »
Hm...If I were you, I wouldn't make the moving platforms tiles, necessarily, maybe seperate objects. That would be easier to allow smooth platform movement.
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Offline parserp

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Re: Swords 2
« Reply #54 on: February 05, 2012, 07:11:43 pm »
oh yeah, I guess, I haven't really made them tiles, I just added a few more bytes onto the end of each level.

Offline parserp

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Re: Swords 2
« Reply #55 on: February 06, 2012, 05:26:43 pm »
well, not much, but here's some main menu and stuff:  (inverted level select looks BOSS on calc :P)



EDIT: whoops, forgot it had my name on it :P
« Last Edit: February 06, 2012, 05:40:14 pm by parser padwan »

Offline saintrunner

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Re: Swords 2
« Reply #56 on: February 06, 2012, 06:11:47 pm »
Lookin really good... JARED!!
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Offline LincolnB

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Re: Swords 2
« Reply #57 on: February 06, 2012, 07:09:10 pm »
oh yeah, I guess, I haven't really made them tiles, I just added a few more bytes onto the end of each level.

Then you wouldn't need to get rid of the launcher tiles, would you?
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Offline parserp

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Re: Swords 2
« Reply #58 on: February 07, 2012, 04:40:53 pm »
oh yeah, I guess, I haven't really made them tiles, I just added a few more bytes onto the end of each level.

Then you wouldn't need to get rid of the launcher tiles, would you?
?
I never got rid of the launcher tiles, it is the speed up/speed down tiles that I have taken out. (I don't really need to take them out, I'm just using it as an excuse to :P)

Offline LincolnB

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Re: Swords 2
« Reply #59 on: February 07, 2012, 04:53:45 pm »
Oh, sorry I thought speed up and speed down tiles were the same thing as the launchers.
Completed Projects:
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