Author Topic: Swords 2  (Read 28384 times)

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Offline aeTIos

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Re: Swords 2
« Reply #75 on: March 13, 2012, 04:38:05 pm »
I love the sword :D
I'm not a nerd but I pretend:

Offline hellninjas

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Re: Swords 2
« Reply #76 on: March 28, 2012, 07:24:12 pm »
I JUST BUMPED THIS BABY, OOOH YEAAH!

Anyways, hows your progress parserp?

Offline parserp

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Re: Swords 2
« Reply #77 on: March 28, 2012, 07:25:31 pm »
Welllll, I've been focused mainly on TI-Concours for the past few weeks, but I do have the first ~10 levels designed.

Offline hellninjas

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Re: Swords 2
« Reply #78 on: March 28, 2012, 07:26:46 pm »
yay ^_^
Good luck, as well...

Offline hellninjas

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Re: Swords 2
« Reply #79 on: March 29, 2012, 05:00:02 pm »
Yes, double post, but i have to say that I have re-downloaded and am working on some more levels ^_^
1 & 2 are being planned as I type...

Offline parserp

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Re: Swords 2
« Reply #80 on: April 05, 2012, 06:48:43 pm »
Alright, I'll start off with the minor stuffs.

Changed the look of moving platforms/various other stuff. (sorry for bad quality)



Now for more major stuff.
Changed up game-play stuff-Got rid of that stupid chainsaw AI and in it's place put conveyor belts. (may or may not add animation to them)


That's about it.
The next release will be the final one, which will be within a month or two, depending on how busy I am with school/TI-Concours.

Spoiler For MOAR!:

Offline DJ Omnimaga

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Re: Swords 2
« Reply #81 on: April 05, 2012, 06:55:00 pm »
Looks very nice.  Did you get any big troubles implementing moving platforms by the way? I often heard they were hard to implement.

Offline parserp

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Re: Swords 2
« Reply #82 on: April 05, 2012, 06:57:55 pm »
actually not too hard, I wrote it out on paper and debugged it before I even coded it on calc. XD
But then again, I did do it the LONG way... (they take up like 1.5K in executable D:)

Offline DJ Omnimaga

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Re: Swords 2
« Reply #83 on: April 05, 2012, 06:58:53 pm »
Aaah I see. Cheater. (jk) Glad it didn't cause you too much trouble, though.

Offline saintrunner

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Re: Swords 2
« Reply #84 on: April 05, 2012, 07:32:36 pm »
Alright, I'll start off with the minor stuffs.

Changed the look of moving platforms/various other stuff. (sorry for bad quality)



Now for more major stuff.
Changed up game-play stuff-Got rid of that stupid chainsaw AI and in it's place put conveyor belts. (may or may not add animation to them)


That's about it.
The next release will be the final one, which will be within a month or two, depending on how busy I am with school/TI-Concours.

Spoiler For MOAR!:

I very much like the physics :) Nice Job
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Yeong

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Re: Swords 2
« Reply #85 on: April 05, 2012, 08:22:46 pm »
It looks really nice! :D
Sig wipe!

Offline hellninjas

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Re: Swords 2
« Reply #86 on: April 06, 2012, 04:42:36 pm »
And when the final release is out, i can make the 25 levels I drew out on paper >:D
not kidding...

Offline parserp

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Re: Swords 2
« Reply #87 on: April 06, 2012, 04:44:54 pm »
O.O you have made more levels than I have! :D
Keep up the good work! :D

Offline hellninjas

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Re: Swords 2
« Reply #88 on: April 06, 2012, 04:45:52 pm »
I told you I would be making a level pack!
I had 15 done on paper, and now with conveyor belts, im going to do 10 moar ^^!

Offline parserp

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Re: Swords 2
« Reply #89 on: April 12, 2012, 11:42:23 pm »
BUMPITY BUMP BUMP BUMP
1/2 of levels are done, and this is my entry for TI-Concours 2012. :D
Also made pause/death screens in 4 level greyscale. :D

Spoiler For Spoiler:
I might be done with this project before round 3 "officially" starts XD