Author Topic: Swords 2  (Read 28272 times)

0 Members and 1 Guest are viewing this topic.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Swords 2
« Reply #75 on: March 13, 2012, 04:38:05 pm »
I love the sword :D
I'm not a nerd but I pretend:

Offline hellninjas

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 625
  • Rating: +17/-0
    • View Profile
Re: Swords 2
« Reply #76 on: March 28, 2012, 07:24:12 pm »
I JUST BUMPED THIS BABY, OOOH YEAAH!

Anyways, hows your progress parserp?

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords 2
« Reply #77 on: March 28, 2012, 07:25:31 pm »
Welllll, I've been focused mainly on TI-Concours for the past few weeks, but I do have the first ~10 levels designed.

Offline hellninjas

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 625
  • Rating: +17/-0
    • View Profile
Re: Swords 2
« Reply #78 on: March 28, 2012, 07:26:46 pm »
yay ^_^
Good luck, as well...

Offline hellninjas

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 625
  • Rating: +17/-0
    • View Profile
Re: Swords 2
« Reply #79 on: March 29, 2012, 05:00:02 pm »
Yes, double post, but i have to say that I have re-downloaded and am working on some more levels ^_^
1 & 2 are being planned as I type...

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords 2
« Reply #80 on: April 05, 2012, 06:48:43 pm »
Alright, I'll start off with the minor stuffs.

Changed the look of moving platforms/various other stuff. (sorry for bad quality)



Now for more major stuff.
Changed up game-play stuff-Got rid of that stupid chainsaw AI and in it's place put conveyor belts. (may or may not add animation to them)


That's about it.
The next release will be the final one, which will be within a month or two, depending on how busy I am with school/TI-Concours.

Spoiler For MOAR!:

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Swords 2
« Reply #81 on: April 05, 2012, 06:55:00 pm »
Looks very nice.  Did you get any big troubles implementing moving platforms by the way? I often heard they were hard to implement.

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords 2
« Reply #82 on: April 05, 2012, 06:57:55 pm »
actually not too hard, I wrote it out on paper and debugged it before I even coded it on calc. XD
But then again, I did do it the LONG way... (they take up like 1.5K in executable D:)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Swords 2
« Reply #83 on: April 05, 2012, 06:58:53 pm »
Aaah I see. Cheater. (jk) Glad it didn't cause you too much trouble, though.

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Swords 2
« Reply #84 on: April 05, 2012, 07:32:36 pm »
Alright, I'll start off with the minor stuffs.

Changed the look of moving platforms/various other stuff. (sorry for bad quality)



Now for more major stuff.
Changed up game-play stuff-Got rid of that stupid chainsaw AI and in it's place put conveyor belts. (may or may not add animation to them)


That's about it.
The next release will be the final one, which will be within a month or two, depending on how busy I am with school/TI-Concours.

Spoiler For MOAR!:

I very much like the physics :) Nice Job
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Swords 2
« Reply #85 on: April 05, 2012, 08:22:46 pm »
It looks really nice! :D
Sig wipe!

Offline hellninjas

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 625
  • Rating: +17/-0
    • View Profile
Re: Swords 2
« Reply #86 on: April 06, 2012, 04:42:36 pm »
And when the final release is out, i can make the 25 levels I drew out on paper >:D
not kidding...

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords 2
« Reply #87 on: April 06, 2012, 04:44:54 pm »
O.O you have made more levels than I have! :D
Keep up the good work! :D

Offline hellninjas

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 625
  • Rating: +17/-0
    • View Profile
Re: Swords 2
« Reply #88 on: April 06, 2012, 04:45:52 pm »
I told you I would be making a level pack!
I had 15 done on paper, and now with conveyor belts, im going to do 10 moar ^^!

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords 2
« Reply #89 on: April 12, 2012, 11:42:23 pm »
BUMPITY BUMP BUMP BUMP
1/2 of levels are done, and this is my entry for TI-Concours 2012. :D
Also made pause/death screens in 4 level greyscale. :D

Spoiler For Spoiler:
I might be done with this project before round 3 "officially" starts XD