Author Topic: Swords 2  (Read 28267 times)

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Offline parserp

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Re: Swords 2
« Reply #105 on: May 11, 2012, 06:41:09 pm »
You just made me look stupid cause I was stuck in like 4 or 5 X.X
lol :D
Is it in TI-Basic?
Nah, Axe Parser :D (otherwise physics would be epically slow XD)

Offline blue_bear_94

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Re: Swords 2
« Reply #106 on: May 11, 2012, 06:51:40 pm »
I didn't see an Asm( in front.
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
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Offline parserp

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Re: Swords 2
« Reply #107 on: May 11, 2012, 06:56:27 pm »
« Last Edit: May 11, 2012, 06:56:35 pm by parser padwan »

Offline BalancedFury

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Re: Swords 2
« Reply #108 on: May 11, 2012, 07:02:22 pm »
Lol
I love DCS7 cause I don't have to follow these steps :
1. Turn on Calculator
2. Go to Apps
3. Scroll down to MirageOS
4. Click to open folder
5. Scroll down to game
Instead I only need to follow these steps :
1. Turn on Calc
2. Go to Prgms
3. Click the number of the program or scroll down
4. Press Enter :D
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Offline Hayleia

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Re: Swords 2
« Reply #109 on: May 12, 2012, 01:13:35 am »
Lol
I love DCS7 cause I don't have to follow these steps :
1. Turn on Calculator
2. Go to Apps
3. Scroll down to MirageOS
4. Click to open folder
5. Scroll down to game
Instead I only need to follow these steps :
1. Turn on Calc
2. Go to Prgms
3. Click the number of the program or scroll down
4. Press Enter :D
With zStart,
1. I click On and keep it pressed
2. Press the shortcut number of the program
That's all :P

Also, this is an epic screenie parser O.O
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline parserp

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Re: Swords 2
« Reply #110 on: May 14, 2012, 07:32:16 pm »
Also, this is an epic screenie parser O.O
Thanks!

Also as a very, VERY small side note, I finished this game with all the bells and whistles and stuff, now I'm working on figuring out why it's working on 84 's, but not working on 83+ 's. After that I will upload it (well, that is, if ti-concours rules let me (but probably not (also these parenthases are killing me (no really, they are)))) Also the total size [including internal levels] is 16.9K, which isn't too bad, but isn't too good either...
« Last Edit: May 14, 2012, 08:03:53 pm by parser padwan »

Offline parserp

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Re: Swords 2
« Reply #111 on: May 17, 2012, 05:33:18 pm »
OK, so, hopefully I'm not breaking any contest rules by uploading this here, but, I need you guys to test this out and tell me what I can improve on. (And please tell me if it doesn't work on your specific calculator, because that is a major problem. (especially you 83+ BE owners ;))) If there are no complaints, then this will [most likely] be the version that I upload to the contest. Also it shouldn't crash your calculator in any way, unless you do something extremely stupid like pull a battery. And yes, the level editor does work as well as saving/loading levels. If you need help using the level editor, please refer to this post. Other than that, have fun!!!! :D  (Also it may not work in an emulator because it uses Fullrene)

Also the demo is in a post a few down  vvvvvv  ;)
« Last Edit: May 18, 2012, 06:15:31 pm by parser padwan »

Offline hellninjas

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Re: Swords 2
« Reply #112 on: May 18, 2012, 02:18:04 pm »
Bug report! Saving created levels doesn't work! It will save but it saves cOmpletely random tiles :P other than that its perfect! :D

Offline parserp

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Re: Swords 2
« Reply #113 on: May 18, 2012, 04:49:09 pm »
fixed. ;) Anything else?

Offline hellninjas

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Re: Swords 2
« Reply #114 on: May 18, 2012, 04:55:43 pm »
Yes of course!
Post the download :P

Offline parserp

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Re: Swords 2
« Reply #115 on: May 18, 2012, 06:09:01 pm »
Here you go. :D

Also included in the zip is a extremely hard level I made yesterday. (as in, like level 9001 XD)

Offline parserp

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Re: Swords 2
« Reply #116 on: May 22, 2012, 07:53:34 pm »
Update: (last one I think) here is the FINAL version of the game: http://ti-concours.com/programmes/1337730431/swords2.zip

Of course, I will release source code as the contest comes to an end. :)


Look at below post vvvv
« Last Edit: May 24, 2012, 06:04:09 pm by parser padwan »

Offline parserp

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Re: Swords 2
« Reply #117 on: May 24, 2012, 06:03:26 pm »
Alright, disregard that last post, I don't know what I was thinking. :P
THIS is the final version, with included source code and app/program version :D
Unless someone finds some horrible bug, this will be the final product. I've attached it here and in the first post.


Spoiler For screenies:



« Last Edit: June 25, 2012, 08:41:10 pm by parserp »

Offline squidgetx

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Re: Swords 2
« Reply #118 on: May 24, 2012, 06:48:41 pm »
Lol
I love DCS7 cause I don't have to follow these steps :
1. Turn on Calculator
2. Go to Apps
3. Scroll down to MirageOS
4. Click to open folder
5. Scroll down to game
Instead I only need to follow these steps :
1. Turn on Calc
2. Go to Prgms
3. Click the number of the program or scroll down
4. Press Enter :D
Actually with Mirage you can do this
1. Turn on calc with On+Apps taking you straight to Mirage
2. Open folder
3. scroll down
4. press enter
which is the same number of steps, but often involves less scrolling because you don't have non-mirage programs cluttering your list =P
Still doesnt beat zstart's shortcut keys, but whatever.

Also looking good parser :D

Offline parserp

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Re: Swords 2
« Reply #119 on: June 25, 2012, 08:44:39 pm »
Alright, turns out I lied to you yet again. I:

 -Improved the collision detection engine
 -Made the main game loop run faster
 -Incorporated 8 more levels (now there are 40)
 -Optimized it down to 15864 bytes :D

So there you go. I am fairly sure that this will be the last/final version, unless I come up with some more crazy ideas. :P
Also look for a level pack or two in the near future :D






EDIT: forgot the attachment x.x
« Last Edit: June 25, 2012, 08:46:41 pm by parserp »