Author Topic: Tag 2  (Read 11830 times)

0 Members and 2 Guests are viewing this topic.

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Tag 2
« Reply #15 on: December 16, 2011, 07:10:05 pm »
Quick suggestion: I'm not overly fond of the current button you have in place, the one to activate the crate dropper thing. Don't get me wrong it doesn't really detract much from the game much, but I know you can do better :) This is just one of those little nitpicky details.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Tag 2
« Reply #16 on: December 16, 2011, 07:59:33 pm »
O.o looks AMAZING!
will the character sprite change before the finished version?

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Tag 2
« Reply #17 on: December 16, 2011, 10:58:41 pm »
I like the character sprite.
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Tag 2
« Reply #18 on: December 17, 2011, 02:40:37 am »
Quick suggestion: I'm not overly fond of the current button you have in place, the one to activate the crate dropper thing. Don't get me wrong it doesn't really detract much from the game much, but I know you can do better :) This is just one of those little nitpicky details.
I've experimented with a couple of button sprites, but I couldn't think of any that looked better D: Maybe you could help?
In-progress: Graviter (...)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Tag 2
« Reply #19 on: December 17, 2011, 02:57:54 am »
Absolutely beautiful!  Just make sure the grey scale is perfectly smooth though, since it constitutes all of your background :P Gotta love the lights to signify buttons and connections.  I assume that is built into the map somehow?  Can the lights cross empty space?  Are you worried about levels with many buttons getting a bit crowded?

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Tag 2
« Reply #20 on: December 17, 2011, 12:42:56 pm »
Quick suggestion: I'm not overly fond of the current button you have in place, the one to activate the crate dropper thing. Don't get me wrong it doesn't really detract much from the game much, but I know you can do better :) This is just one of those little nitpicky details.
I've experimented with a couple of button sprites, but I couldn't think of any that looked better D: Maybe you could help?
Maybe something depicting a switch on the wall that when flipped activates the thing?  Or maybe...a button :P

Also..I'm not sure how practical this could be (maybe puzzle aspect?) but it would be cool if the lights were to turn on progressively, eventually reaching the thingy or whatever the official name of it is.
« Last Edit: December 17, 2011, 12:44:45 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Tag 2
« Reply #21 on: December 17, 2011, 12:44:16 pm »
like, a lightswitch?
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Tag 2
« Reply #22 on: December 17, 2011, 12:46:43 pm »
the lights in the floor reminds me of the lights in portal when you press the buttons. lol
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Tag 2
« Reply #23 on: December 17, 2011, 12:47:29 pm »
I just noticed this project, and it looks cool! Can't wait to play it! Graphics are awesome! Cool physics!

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Tag 2
« Reply #24 on: December 17, 2011, 12:48:21 pm »
Oh! Are there gonna be ramps?
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Tag 2
« Reply #25 on: December 17, 2011, 03:00:35 pm »
Absolutely beautiful!  Just make sure the grey scale is perfectly smooth though, since it constitutes all of your background :P Gotta love the lights to signify buttons and connections.  I assume that is built into the map somehow?  Can the lights cross empty space?  Are you worried about levels with many buttons getting a bit crowded?
The greyscale is pretty perfect right now, and it looks great :P Except for maybe the horizontal shifting in the elevator, which looks kinda crappy. The lights are built into the object data, and yes the lights can cross empty space :D I'm not sure what it'll look like with a lot of buttons, but I'm sure I can work out any difficulties.

the lights in the floor reminds me of the lights in portal when you press the buttons. lol
Absolutely ^^

Oh! Are there gonna be ramps?
Yes, there will be ramps. It won't be totally accurate normal forces ramps, but there will be ramps nevertheless.
« Last Edit: December 17, 2011, 03:01:11 pm by leafiness0 »
In-progress: Graviter (...)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Tag 2
« Reply #26 on: December 17, 2011, 03:07:54 pm »
How are you storing the data for the lights?

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Tag 2
« Reply #27 on: December 17, 2011, 03:17:19 pm »
Each set of lights has the form

[switchx, switchy, number of turns, (direction, length) x n)

Then I have an array of pointers to all these lights, and in the switch data there's a byte pointing to the light pointer. It redraws the lights whenever it switches on or off.
In-progress: Graviter (...)

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Tag 2
« Reply #28 on: December 17, 2011, 04:38:04 pm »
I don't know, if I were you I'd end up ripping or Portal Prelude's button sprites. :)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Tag 2
« Reply #29 on: December 19, 2011, 04:44:13 am »
I only will use the character sprite ( a little modded, black boots ^^)
I'm not a nerd but I pretend: