Author Topic: Tag 2  (Read 11809 times)

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Offline LincolnB

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Re: Tag 2
« Reply #15 on: December 16, 2011, 07:10:05 pm »
Quick suggestion: I'm not overly fond of the current button you have in place, the one to activate the crate dropper thing. Don't get me wrong it doesn't really detract much from the game much, but I know you can do better :) This is just one of those little nitpicky details.
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Offline parserp

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Re: Tag 2
« Reply #16 on: December 16, 2011, 07:59:33 pm »
O.o looks AMAZING!
will the character sprite change before the finished version?

Offline Freyaday

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Re: Tag 2
« Reply #17 on: December 16, 2011, 10:58:41 pm »
I like the character sprite.
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Offline leafy

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Re: Tag 2
« Reply #18 on: December 17, 2011, 02:40:37 am »
Quick suggestion: I'm not overly fond of the current button you have in place, the one to activate the crate dropper thing. Don't get me wrong it doesn't really detract much from the game much, but I know you can do better :) This is just one of those little nitpicky details.
I've experimented with a couple of button sprites, but I couldn't think of any that looked better D: Maybe you could help?
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Offline Builderboy

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Re: Tag 2
« Reply #19 on: December 17, 2011, 02:57:54 am »
Absolutely beautiful!  Just make sure the grey scale is perfectly smooth though, since it constitutes all of your background :P Gotta love the lights to signify buttons and connections.  I assume that is built into the map somehow?  Can the lights cross empty space?  Are you worried about levels with many buttons getting a bit crowded?

Offline Darl181

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Re: Tag 2
« Reply #20 on: December 17, 2011, 12:42:56 pm »
Quick suggestion: I'm not overly fond of the current button you have in place, the one to activate the crate dropper thing. Don't get me wrong it doesn't really detract much from the game much, but I know you can do better :) This is just one of those little nitpicky details.
I've experimented with a couple of button sprites, but I couldn't think of any that looked better D: Maybe you could help?
Maybe something depicting a switch on the wall that when flipped activates the thing?  Or maybe...a button :P

Also..I'm not sure how practical this could be (maybe puzzle aspect?) but it would be cool if the lights were to turn on progressively, eventually reaching the thingy or whatever the official name of it is.
« Last Edit: December 17, 2011, 12:44:45 pm by Darl181 »
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Offline Freyaday

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Re: Tag 2
« Reply #21 on: December 17, 2011, 12:44:16 pm »
like, a lightswitch?
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Offline saintrunner

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Re: Tag 2
« Reply #22 on: December 17, 2011, 12:46:43 pm »
the lights in the floor reminds me of the lights in portal when you press the buttons. lol
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Offline Sorunome

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Re: Tag 2
« Reply #23 on: December 17, 2011, 12:47:29 pm »
I just noticed this project, and it looks cool! Can't wait to play it! Graphics are awesome! Cool physics!

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Offline Freyaday

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Re: Tag 2
« Reply #24 on: December 17, 2011, 12:48:21 pm »
Oh! Are there gonna be ramps?
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Offline leafy

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Re: Tag 2
« Reply #25 on: December 17, 2011, 03:00:35 pm »
Absolutely beautiful!  Just make sure the grey scale is perfectly smooth though, since it constitutes all of your background :P Gotta love the lights to signify buttons and connections.  I assume that is built into the map somehow?  Can the lights cross empty space?  Are you worried about levels with many buttons getting a bit crowded?
The greyscale is pretty perfect right now, and it looks great :P Except for maybe the horizontal shifting in the elevator, which looks kinda crappy. The lights are built into the object data, and yes the lights can cross empty space :D I'm not sure what it'll look like with a lot of buttons, but I'm sure I can work out any difficulties.

the lights in the floor reminds me of the lights in portal when you press the buttons. lol
Absolutely ^^

Oh! Are there gonna be ramps?
Yes, there will be ramps. It won't be totally accurate normal forces ramps, but there will be ramps nevertheless.
« Last Edit: December 17, 2011, 03:01:11 pm by leafiness0 »
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Offline Builderboy

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Re: Tag 2
« Reply #26 on: December 17, 2011, 03:07:54 pm »
How are you storing the data for the lights?

Offline leafy

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Re: Tag 2
« Reply #27 on: December 17, 2011, 03:17:19 pm »
Each set of lights has the form

[switchx, switchy, number of turns, (direction, length) x n)

Then I have an array of pointers to all these lights, and in the switch data there's a byte pointing to the light pointer. It redraws the lights whenever it switches on or off.
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Offline LincolnB

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Re: Tag 2
« Reply #28 on: December 17, 2011, 04:38:04 pm »
I don't know, if I were you I'd end up ripping or Portal Prelude's button sprites. :)
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Offline aeTIos

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Re: Tag 2
« Reply #29 on: December 19, 2011, 04:44:13 am »
I only will use the character sprite ( a little modded, black boots ^^)
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