Author Topic: Tag 2  (Read 11838 times)

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Offline leafy

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Re: Tag 2
« Reply #45 on: January 01, 2012, 12:01:23 am »
The trick is to code so bad, the calculator gets fooled into thinking your code is super optimized Runer-style, so it ends up running your code super-fast.
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Offline LincolnB

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Re: Tag 2
« Reply #46 on: January 01, 2012, 04:40:06 pm »
haha no really, is your code just way fast, or did you have multiple dispgraphrrs in the main game loop, or did you use interrupts, or what?
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Offline leafy

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Re: Tag 2
« Reply #47 on: January 01, 2012, 05:30:57 pm »
I only use one dispgraphrr. I guess my code is pretty fast at that, but remember I'm also using Full.
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Offline LincolnB

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Re: Tag 2
« Reply #48 on: January 02, 2012, 10:23:03 pm »
hm, alright.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)