Author Topic: Tag  (Read 27841 times)

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Offline leafy

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Re: Tag
« Reply #60 on: June 18, 2011, 01:10:28 pm »
Fuuuuu I just realized I'm leaving for a 6-week residential program and I'll have very little time to program. I'll try to finish, but it might not be the polished product I want it to be. ><
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Offline XVicarious

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Re: Tag
« Reply #61 on: June 18, 2011, 02:23:26 pm »
So is this pretty much a remake of Tag: The Power of Paint (I think its called this)? The students at Digipen who made that game, made the gel system in Portal 2.

Offline leafy

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Re: Tag
« Reply #62 on: June 20, 2011, 01:02:11 am »
I'm considering optimizing my laser code a bit and bringing it back into the game. That would be kinda interesting ^^ Yes jkag, I've been basically telling everyone throughout this entire thread that it's based off Tag.
« Last Edit: June 20, 2011, 01:02:37 am by leafiness0 »
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Offline leafy

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Re: Tag
« Reply #63 on: June 25, 2011, 12:27:53 pm »
I know I haven't posted in a while, so here's a screenie to keep you guys happy:

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Offline ZippyDee

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Re: Tag
« Reply #64 on: June 25, 2011, 12:40:14 pm »
HOT DAMN. This looks so awesome!! Keep it up!
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Offline shmibs

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Re: Tag
« Reply #65 on: June 25, 2011, 12:41:31 pm »
/\i second that motion!

the floor catapults look fantastic.

Offline ztrumpet

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Re: Tag
« Reply #66 on: June 25, 2011, 12:44:32 pm »
Oh my.  That's incredible.  I think that next to Builderboy, leafiness is the best puzzle game designer for calcs.  Wow.

Offline ZippyDee

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Re: Tag
« Reply #67 on: June 25, 2011, 01:07:03 pm »
I definitely have to agree with that. That level there is so intuitive! I love it!
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Offline leafy

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Re: Tag
« Reply #68 on: June 25, 2011, 01:09:26 pm »
Thanks everyone ^^ Just saying, this is level 18 or so. That being said, it's on the lower medium rating on the awesomeness scale. :P I have a lot of cooler concepts waiting to be inputted.
In-progress: Graviter (...)

Offline ZippyDee

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Re: Tag
« Reply #69 on: June 25, 2011, 01:11:57 pm »
:O WAAAAAAAATTTT??? I can't wait!!!
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Offline leafy

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Re: Tag
« Reply #70 on: June 26, 2011, 01:15:41 pm »
Okay I finally got boxes to get crushed properly when they're smashed by doors ^^


(Thanks runer!)
« Last Edit: June 26, 2011, 03:47:43 pm by leafiness0 »
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Offline Anima

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Re: Tag
« Reply #71 on: June 26, 2011, 01:27:00 pm »
Oh wow, this looks very awesome. When do you think to publish it?
« Last Edit: June 26, 2011, 01:27:20 pm by Anima »


Sorry for my bad English. I'm German.

Offline DJ Omnimaga

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Re: Tag
« Reply #72 on: June 26, 2011, 02:51:38 pm »
HOLY CRAP, so much details and realisticness, it's gonna have a huge chance I think for the contest O.O

Make sure we can restart levels, though, so if we get stuck we don't have to pull a battery or exit the entire game like I've seen before. <_<
« Last Edit: June 26, 2011, 02:52:20 pm by DJ_O »

Offline leafy

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Re: Tag
« Reply #73 on: June 26, 2011, 03:37:39 pm »
If you look at the in-game menu there's an option to restart and to return to the main menu ^^
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Offline leafy

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Re: Tag
« Reply #74 on: July 01, 2011, 02:37:54 pm »
I'm going to be working on an online walkthrough, which should help people through some of those harder levels.
In-progress: Graviter (...)