Author Topic: Tag  (Read 27958 times)

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Offline leafy

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Re: Tag
« Reply #15 on: May 27, 2011, 04:23:58 pm »
Nope he's going to bicycle kick ^^ Gives a feel for how fast he's going.
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Offline leafy

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Re: Tag
« Reply #16 on: May 28, 2011, 02:38:35 pm »
Yes! I've gotten objects working, switches and doors, and it's working fantastically. Screenshots later today. And I've made some pretty epic puzzles to boot ^^

EDIT: Awww yeah.

Demonstrating objects, switches, and doors interacting with paints.

And...more difficult puzzles! Solution to this one is very cool, but I don't show it to avoid spoilers. Demonstrates new blood splatter and non-paintable tiles. (The goal is at the top left.)
« Last Edit: May 28, 2011, 04:24:00 pm by leafiness0 »
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Offline ztrumpet

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Re: Tag
« Reply #17 on: May 28, 2011, 10:25:33 pm »
This.  is.  epic.  Wonderful job; I'm greatly anticipating this game. :D

Offline Freyaday

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Re: Tag
« Reply #18 on: May 29, 2011, 12:53:16 am »
I especially like the door animation. Hey, is it possible to go through a closing door or no?
Wow, that spatter looks cool.
* Freyaday needs to make his game prettier
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Offline leafy

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Re: Tag
« Reply #19 on: May 29, 2011, 12:56:05 am »
It's not possible to go through a closing door. It's also possible to get crushed by a closing door ^^
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Offline Freyaday

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Re: Tag
« Reply #20 on: May 29, 2011, 12:58:22 am »
LOL. I think I'm gonna add in the circles from xy, people really seemed to like those.
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Offline ztrumpet

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Re: Tag
« Reply #21 on: May 29, 2011, 01:06:22 am »
It's also possible to get crushed by a closing door ^^
lol
I can't wait. XD

Offline leafy

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Re: Tag
« Reply #22 on: May 30, 2011, 05:47:31 pm »
So basically I was rewriting my object routines to store objects into level data, and I was like, if I'm going to change my code anyways, why not make it even better?
Ladies and germs...I give you moving walls! The elevators of tomorrow!

Here's a cool little demo demonstrating some stuff I did with the new engine:


(Note that switches are still glitchy and the moving walls will look different from normal walls in the future.)
This was also a test to see how well it would run with a large number of objects.
« Last Edit: May 30, 2011, 05:48:46 pm by leafiness0 »
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Offline ztrumpet

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Re: Tag
« Reply #23 on: May 30, 2011, 06:19:02 pm »
That's epic.  Wonderful stuff you have there, leafiness.  That's awesome.

What if you made the moving walls grey?

Offline Freyaday

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Re: Tag
« Reply #24 on: May 31, 2011, 04:07:58 am »
Holy crap, that looks epic. Man, i can't wait to get my hands on this one. Good luck, leafiness!
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Offline Munchor

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Re: Tag
« Reply #25 on: May 31, 2011, 06:10:24 pm »
Booyah elevators, just great =D The level in the GIF also looks a bit challenging, perfect!

Offline leafy

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Re: Tag
« Reply #26 on: May 31, 2011, 09:47:33 pm »


Awesome.
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Offline aeTIos

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Re: Tag
« Reply #27 on: June 01, 2011, 09:40:37 am »
How. Do. You. Do. THAT EPIC SCREEN!?!?!?!?!
I'm not a nerd but I pretend:

Offline Darl181

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Re: Tag
« Reply #28 on: June 01, 2011, 11:21:37 am »
Looks to me like another font, with some effect or another on the side..
Either way, looks great
Vy'o'us pleorsdti thl'e gjaemue

Offline leafy

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Re: Tag
« Reply #29 on: June 01, 2011, 07:05:21 pm »
It's some graffiti font I found on my computer somewhere. The paint splatter was a brush inverted and composited with the text.
It looks pretty good in 4-mode greyscale.
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