Author Topic: Tag  (Read 28547 times)

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Offline ztrumpet

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Re: Tag
« Reply #90 on: July 09, 2011, 09:14:42 pm »
I'm going to try and add a little paint splatter when the paint hits the wall. This is kind of a low priority thing though.
That'd be tight.
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Offline leafy

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Re: Tag
« Reply #91 on: July 14, 2011, 02:34:11 am »
At this time Tag is now complete. Sadly, I was only able to package 24 levels into this release, but after the contest if I have time I'll make sure you guys get the complete 40, as well as a level editor.

I'll write up a readme and send it off early tomorrow. Thanks for all your support, and don't forget to vote for me if you like Tag >:) But seriously, check out the other projects before VOTING FOR ME HAHA
In-progress: Graviter (...)

Offline XVicarious

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Re: Tag
« Reply #92 on: July 14, 2011, 02:36:26 am »
Good work :D, too bad about not being able to have all 40 levels tho.

Offline ztrumpet

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Re: Tag
« Reply #93 on: July 14, 2011, 10:33:16 am »
Awesome!  I can't wait. :D

Offline leafy

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Re: Tag
« Reply #94 on: July 15, 2011, 02:56:18 pm »
Introduction:

Tag is a 2D puzzle platformer based off of the famous game Tag: The Power of Paint for the TI-83 series of calculators. It features 24 original levels with a fully-functional physics-based environment, along with creative and challenging gameplay. This game was written for the Omnimaga Axe parser contest.

Requirements:

This game will only run at full speed on a TI-83 SE, TI-84, or a TI-84 SE calculator. It will run at reduced speeds on older calculators, i.e. the TI-83 and the TI-BE. Playing at reduced speed is not recommended, however, as it greatly impacts playability.

This game requires 17551 bytes of RAM, as well as a shell that supports Ion. It is highly recommended that you store this file in archive and use a shell such as NoShell to open it.

Controls:

LEFT/RIGHT: Move
UP: Jump
ENTER: Pick up/drop boxes
keys around XTθN: Shoot paint/paint remover
+: Change paint type

Website:

For walkthroughs, development behind-the-scenes, and more, check out the official project site at http://nuclearsalad.co.cc/?page_id=110

Post Mortem:

Runer112 - Crushed by a closing door - massive optimization help
BuilderBoy - Launched into a spike pit - physics/logic help
SirCmpwn - Deleted after the 23rd revision - sprite editor creator
DJ_O - Forced to restart - Amazing forum master, brilliant guy
thepenguin77 - Used speed gel and launched into a spike - random Q&A
Omnimaga community - Exterminated via neurotoxin- support and help





In-progress: Graviter (...)

Offline Freyaday

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Re: Tag
« Reply #95 on: July 15, 2011, 03:39:30 pm »
JustCause: Loved to death by a horny catgirl-He will be missed. By darts.
Freyaday: Died of self-dissapointment, revived by hungry catgirls-Useless guy. Don't know why he's here
Iambian: We're not sure-We shall always love him
I'm sorry, I couldn't resist.
Great job on getting it done!
« Last Edit: July 16, 2011, 02:10:54 am by Freyaday »
In other news, Frey continues kicking unprecedented levels of ass.
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Offline yunhua98

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Re: Tag
« Reply #96 on: July 15, 2011, 03:43:52 pm »
Introduction:

Tag is a 2D puzzle platformer based off of the famous game Tag: The Power of Paint for the TI-83 series of calculators. It features 24 original levels with a fully-functional physics-based environment, along with creative and challenging gameplay. This game was written for the Omnimaga Axe parser contest.

Requirements:

This game will only run at full speed on a TI-83 SE, TI-84, or a TI-84 SE calculator. It will run at reduced speeds on older calculators, i.e. the TI-83 and the TI-BE. Playing at reduced speed is not recommended, however, as it greatly impacts playability.

This game requires 17551 bytes of RAM, as well as a shell that supports Ion. It is highly recommended that you store this file in archive and use a shell such as NoShell to open it.

Controls:

LEFT/RIGHT: Move
UP: Jump
ENTER: Pick up/drop boxes
keys around XTθN: Shoot paint/paint remover
+: Change paint type

Website:

For walkthroughs, development behind-the-scenes, and more, check out the official project site at http://nuclearsalad.co.cc/?page_id=110

Post Mortem:

Runer112 - Crushed by a closing door - massive optimization help
BuilderBoy - Launched into a spike pit - physics/logic help
SirCmpwn - Deleted after the 23rd revision - sprite editor creator
DJ_O - Forced to restart - Amazing forum master, brilliant guy
thepenguin77 - Used speed gel and launched into a spike - random Q&A
Omnimaga community - Exterminated via neurotoxin- support and help







that is scary good.   :crazy:

post mortem is hilarious.
« Last Edit: July 15, 2011, 03:45:00 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






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Offline leafy

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Re: Tag
« Reply #97 on: July 16, 2011, 01:45:23 am »
Snap it's here. The full demo.
In-progress: Graviter (...)

Offline jsj795

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Re: Tag
« Reply #98 on: July 16, 2011, 09:58:22 am »
IMO the control could be a bit better. I think instead of making keys around XT0n to shoot paint, it would be better to change it to numpad, because it's near +/- and enter.

And plus, the character seems to be a bit 'too' responsive, as it took really tiny press for the character to move/slide far.

Otherwise, I'm really really loving the game :D Great job on it!!! I can't wait for more levels to be released *hint hint* ;)


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Freyaday

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Re: Tag
« Reply #99 on: July 16, 2011, 02:04:46 pm »
Yeah. Another alternate location would be for the paint keys to be around APPS, because the key, being purple, stands out.
Oh, and for the level select menu, make the grey go up all the way. That last bit of background white at the top looks really bad.
« Last Edit: July 16, 2011, 02:20:16 pm by Freyaday »
In other news, Frey continues kicking unprecedented levels of ass.
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Offline thepenguin77

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Re: Tag
« Reply #100 on: July 16, 2011, 09:13:31 pm »
Great game, you got my vote. And a +2 (because I haven't been watching this topic at all)

I also agree that you should do some key remapping :P
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Offline Silver Shadow

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Re: Tag
« Reply #101 on: July 17, 2011, 12:13:24 am »
Nice! :D
But custom key mapping FTW.
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Offline leafy

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Re: Tag
« Reply #102 on: July 17, 2011, 07:26:30 pm »
So basically who wants me to revise the controls to this:

2nd: pick up boxes
Mode: Change paint type
keys around Apps: Shoot paint
Arrow keys: Move/jump

Any other suggestions are welcome.
« Last Edit: July 17, 2011, 07:28:22 pm by leafiness0 »
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Offline ztrumpet

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Re: Tag
« Reply #103 on: July 17, 2011, 07:27:52 pm »
So basically who wants me to revise the controls to this:

2nd: pick up boxes
Alpha: Change paint type
Keys around Apps: Shoot paint
Arrow keys: Move/jump

Any other suggestions are welcome.
Alpha -> Mode:  Alpha's around Apps.
Otherwise it's good. :)  Maybe Del for a Pause key instead of Clear, but Clear's fine.

Offline leafy

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Re: Tag
« Reply #104 on: July 17, 2011, 07:35:12 pm »
Ok so here's the compilation of bugs and future corrections. If anyone wants to add anything just add it to the typewithme: http://typewith.me/mqtWFOuVhD
In-progress: Graviter (...)