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Omnimaga
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TI Z80
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Tale of the Lost Map
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Topic: Tale of the Lost Map (Read 82108 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: the Tale of Lost Map
«
Reply #180 on:
January 07, 2010, 02:16:47 pm »
Compression can be a bit hard. I had an hard time figuring how to use Seq( do do Illusiat 13 compression. Finally I just compressed the item list and it was trial and error because I could never figure out what argumentd did
, plus for the rest of the data, each numbers were a different amount of digits
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jsj795
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Posts: 1105
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Re: the Tale of Lost Map
«
Reply #181 on:
January 13, 2010, 01:28:28 pm »
I began to write datas for the characters on paper...
So far, they have:
1) Level
2) Experience
3) Class
4) Life
5) Max Life
6) Mana
7) Max Mana
Stats
8) Strength - Life, Damage, Defence
9) Agility - Speed, Critical Hit, Miss Rate
10) Intelligence - Mana, Magic bonus/absorption
Skills
11) Combat - Melee, Range weapon wield
12) Engineer - Equipment, Crafting
13) Wizardy - Magical weapon wield, Magic Lvl
Different Classes are-
Basic
Warrior
Archer
Mage
1st Advancement
Knight, Mercenary (from Warrior)
Ranger, Hunter (from Archer)
Wizard, Sorcerer (from Mage)
2nd Advancement
Swordmaster, Assasin
Bowmaster, Sniper
Paladin, Necromancer
«
Last Edit: January 13, 2010, 01:45:53 pm by jsj795
»
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Spoiler
For
funny life mathematics
:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.
Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: the Tale of Lost Map
«
Reply #182 on:
January 13, 2010, 02:21:38 pm »
Nice, sounds not too complex either. Btw how will stats be like? I mean, max level, max HP possible, experience required for each levels? I know some people get trouble with the experience part, I could maybe give some ideas if you need any.
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jsj795
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Posts: 1105
Rating: +84/-3
Re: the Tale of Lost Map
«
Reply #183 on:
January 13, 2010, 02:31:15 pm »
I'm thinking along lvl 100 for the max level, and max HP/MP possible may be 99999? or may be 9999 idk
they are pretty high, since I do plan to implement linked multiplayer gameplay, where you actually get to trade items, battle each character in both 1v1 style or tactics style, and such...
For exp., I will probably do some math formula, like int(20(1.3^L
«
Last Edit: January 13, 2010, 02:35:35 pm by jsj795
»
Logged
Spoiler
For
funny life mathematics
:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.
Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: the Tale of Lost Map
«
Reply #184 on:
January 13, 2010, 02:40:40 pm »
Aaah ok, let me know if you need some help
Just make sure to not go overkill on grinding
*cough*Illusiat 7*cough*
«
Last Edit: January 13, 2010, 02:41:26 pm by DJ Omnimaga
»
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ztrumpet
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Re: the Tale of Lost Map
«
Reply #185 on:
January 13, 2010, 04:07:46 pm »
Wow, I like it. It's nice, simple, and small enough the user can remember it all. Nice work!
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jsj795
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Posts: 1105
Rating: +84/-3
Re: the Tale of Lost Map
«
Reply #186 on:
January 17, 2010, 10:04:20 pm »
Writing the whole storyline for the game... It's going to be complex with non-linear story... I'm about to write the whole history of the land (I haven't even named the land yet...) starting from the Creation of the whole world, since the storyline will actually involve gods and stuff... or at least that's what I am visualizing.
Logged
Spoiler
For
funny life mathematics
:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.
Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
ztrumpet
The Rarely Active One
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Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: the Tale of Lost Map
«
Reply #187 on:
January 17, 2010, 11:07:30 pm »
Awesome! Sounds like you have a lot of work ahead of you, but I'm sure it will be great and well worth it. I can't wait to see what you come up with.
Will you put this story in the read-me or will it be at the begining of the game, like Illusiat 13? (To me it depends on the size.)
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If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
jsj795
LV9
Veteran (Next: 1337)
Posts: 1105
Rating: +84/-3
Re: the Tale of Lost Map
«
Reply #188 on:
January 17, 2010, 11:22:52 pm »
well, since this story will influence a lot of what the characters do, I probably will incorporate it within the game... And not at the beginning of the game. I want something like, the character doesn't know anything, but discovers what happened in creation of the world and through that users get to know the whole storyline...
i think i kind of worded in confusing way :S
Logged
Spoiler
For
funny life mathematics
:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.
Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: the Tale of Lost Map
«
Reply #189 on:
January 18, 2010, 01:19:00 am »
Interesting, I kinda like when surprises happens in games.
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ztrumpet
The Rarely Active One
CoT Emeritus
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Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: the Tale of Lost Map
«
Reply #190 on:
January 18, 2010, 09:13:56 am »
Cool! I like storylines that reveal themselves farther and farther in the game.
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If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: the Tale of Lost Map
«
Reply #191 on:
January 29, 2010, 08:38:29 pm »
Any new progress?
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jsj795
LV9
Veteran (Next: 1337)
Posts: 1105
Rating: +84/-3
Re: the Tale of Lost Map
«
Reply #192 on:
January 29, 2010, 08:44:02 pm »
Sorry, I've been playing Pyoro and Reuben's Quest... Although I am thinking about the storyline tho. They are getting kind of interesting, and I need to think of multiple endings since the storyline won't be linear. The ending will depend entirely upon the player's choice of action and the characters' growth...
Logged
Spoiler
For
funny life mathematics
:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.
Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: the Tale of Lost Map
«
Reply #193 on:
January 29, 2010, 10:17:57 pm »
Wow, sounds great!
I love the multiple endings idea.
*ZTrumpet is playing the same games as well.
«
Last Edit: January 29, 2010, 10:18:22 pm by ztrumpet
»
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: the Tale of Lost Map
«
Reply #194 on:
January 29, 2010, 11:18:32 pm »
Lol nice
At least you still do some calc stuff ^^ and watch out cuz when I play Pyoro I can be addicted
EDIT: Btw The Reign Of Legends 1 had multiple endings. It was my only game to have any. However some were rather hard to trigger, as they were based on your friendship with each of your characters. If it was good, you could see additional cutscenes, altough very short. I think I remember something got unlocked in the game when seeing all of them. I don't remember if you could see multiple endings in one game either or if you had to restart a New Game + (chrono trigger style) several times in a row. Friendship between characters was also based on your battle actions. I think healing characters made it rise
«
Last Edit: January 30, 2010, 02:04:25 am by DJ Omnimaga
»
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28
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Tale of the Lost Map