Author Topic: Tale of the Lost Map  (Read 81989 times)

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Offline jsj795

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Re: Tale of the Lost Map
« Reply #375 on: April 27, 2012, 02:04:11 am »
Here are the skills for now.

If you notice, there has been some additional symbol in front of any attacks.
[A] or [L]
[A] stands for Area
[L] stands for Line

If you notice the skill called "Side-step" under martial skills, it increases the chance to evade enemy's 'line' attack.
So this adds in another depth in battle system. Usually Line attacks will have longer range, but has lower chance to hit, while Area attacks will have shorter range, but has higher chance to hit. Bows/xbows/spears/daggers are kinds of weapons that will have Line attack, meanwhile Swords/Axes/Voulges are kinds of weapons that will have Area attack (since it's slashing in an arc).

I'm still accepting skill ideas, it doesn't matter if that skill section already has a lot of skills. If you have ideas, tell me! These skills are not finalized at all and are subject to change due to balance issues, etc.

Quote
TLM skills


Archery Skills

(P) Overdraw (Increase max range for bow class)
(P) Tuned String (Increase min range for bow class)
(S/A)[L] Piercing shot (Hit for 120% physical damage with 70% chance to cause Bleed)
(A)[L] Arrow thrust (Melee attack, does physical damage with chance to cause Bleed, ignore min range)
(S/A)[L] Aerobatic Shot (Jump back 2 spaces, shoot arrow forward while in air)
(A)[L] Sniper (Max range increased to 16)
(P) Bullseye (10% chance critical hit will do 3x instead of 2x)
(A)[L] Knockback (Physical Attack that knocks back enemy by 1)
(S/A)[A] Strafe (Shoots arrow 3 times, but unable to attack/move next turn)
(A)[A] Guided Shot (Always hit enemy, does 80% physical damage)
(S/A)[A] Exploding Arrow (Inflict 50% physical damage and 80% fire damage, chance to cause burn)

Psychic Skills

(S) Dimension Lock (Enemy unable to move for a turn)
(S/A)[L] Desync (Inflict psychic damage, with a chance to cause Stun)
(S) Insanity (Chance to cause fear or frenzy)
(A)[L] Neural Shock (Inflict lightning damage with a small chance to cause shock)
(S) Lift (character flies after this turn with mana drain)
(P) Focused Mind (Increase all psychic damages)
(A)[L] Telekinesis (Inflict physical damage and knocks back by 1 space)
(S/A)[A] Mind freeze (Inflict small psychic damage with chance to cause disrupt)
(A)[A] Rend (Inflict physical damage with chance to cause bleed)

Assassin Skills

(P) Fade (Increase agility)
(S) Shadow walk (Disappear for one turn)
(S/A)[L] Backstab (Jump to other side and do 130% physical damage in melee, ground position)
(S) Tumble (Move forward or backward by 3 space)
(S) Doppelganger (Increases evasion)
(A)[L] Dart (Dagger does range attack with 90% physical damage)
(S) Heightened Sense (Increase damage by 10%, increase accuracy by 20%, attack does Area of effect)

Soul Skills

(A)[A] Whisper (Inflict psychic damage)
(A)[L] Torment (Inflict physical damage with a small chance to cause Fear)
(S) Spirit Realm (Increase psychic damage with a small chance to cause delusion on oneself)


Alchemy Skills

(A)[A] Acid bomb (Inflict poison damage with chance to cause Corrosion)
(P) Catalytic Hand (Decrease Mana cost of alchemy skills)
(S) Fiery powder (Add fire damage to weapon for 1 turn, grants chance to cause burn on weapon attack)


Rune Skills



Elemental Skills

(A)[L] Fireball (Cast fireball in a line, inflict fire damage to enemy with chance to cause Burn)
(A)[A] Spark (Cast spark around character, inflict lightning damage to enemy with chance to cause Shock)
(A)[L] Ice Beam (Cast ice beam in a line, inflict ice damage to enemy with chance to cause Freeze)
(A)[L] Gust (Cast gust around character, inflict wind damage to enemy with chance to push enemy away by 1 space)
(S) Hail (Increase all ice damages)
(S) Whirlwind (Increase all wind damages)
(S) Scorch (Increase all fire damages)
(S) Electric Charge (Increase all lightning damages)
(S) Wind drift (character flies for 1 turn)
(P) Fire mastery (Increase fire damages)
(P) Ice mastery (Increase ice damages)
(P) Lightning mastery (Increase lightning damages)
(P) Wind mastery (Increase wind damages)
(S) Wind walk (Move forward or backward by 4 space)
(S/A)[A] Armageddon (Cast meteor front of 3 spaces from character. Inflict fire damage with accuracy of 70%)
(S/A) [L] Lightning (Cast a line of electricity out, inflict lightning damage)
(S/A) [A] Blizzard (Cast blizzard at min/max range. Inflict ice damage)
(S/A) [A] Hurricane (Cast Hurricane out, inflict wind damage, the farther enemy, the weaker the damage)

Martial Skills

(S/A)[L] Throw (Pick up enemy and throw 2 spaces, dealing physical damage. Works on melee and on ground-enemy only)
(S/A)[L] Running Blow (move forward 1 space, deals 120% physical damage, knocks back enemy by 1 space)
(S) Dash (Move forward 3, if this overlaps with the enemy you go behind the enemy)
(A)[A] Wild Punch (Melee attack with 2x critical damage with 10% loss of accuracy)
(P) Discipline (Increase all physical damage done with martial skills by 10%)
(A)[A] Double Slash (Inflict 55% of physical damage twice, small chance to cause bleed)
(S) Side-step (Increases the chance to evade enemy's 'line' attack for a turn)
(S) Taunt (Chance to cause frenzy)
(S) Rage (Increases physical attack to 200% but cannot move next turn and lowers defence)

Cleric Skills

(A)[L] Smite (30% to do critical damage, physical attack)
(S) Enchant (Increase stamina and all physical damage)
(S) Bravery (Remove fear)
(S) Prayer (Certain chance to remove physical status effect)
(A)[L] Judgment Light (Inflict psychic damage)
(A)[A] Plague (Inflict poison damage)
(S) Repulsion (Push enemy by 2 spaces)
(S/A)[A] Holy Aura (Inflict fire/ice/lightning damage, closer you are, more damage it causes)
(S) Divine Intervention (30% to remove all statuses every turn after casted, but drains mana when it's on)
« Last Edit: April 29, 2012, 11:13:44 pm by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Yeong

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Re: Tale of the Lost Map
« Reply #376 on: April 27, 2012, 11:07:02 pm »
Just a question:
What do you mean by "Rune" skills?
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Offline jsj795

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Re: Tale of the Lost Map
« Reply #377 on: April 28, 2012, 04:46:48 am »
At the moment, I don't really know exactly what it is going to be, but it'll most likely be just a magic skills (like let's say you say this rune word, this happens) which can practically be anything you want it to be :P I put it in cuz I thought I would tie in some kind of rune word system into the storyline, but it's subject to change.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Yeong

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Re: Tale of the Lost Map
« Reply #378 on: April 29, 2012, 07:30:05 pm »
How about this for alchemic skills?

(P)Aurelian Hand: Increase the gold earning by 150%.
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Offline jsj795

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Re: Tale of the Lost Map
« Reply #379 on: April 29, 2012, 07:36:16 pm »
ehh I don't think that skill would fit well in with the game :( Gold is going to be pretty rare in this game (monsters don't drop gold as loot + there are various gold sinks) so increasing the gold earning means everyone would get that skill no matter what, and if I lower the stats, no one would get it cuz it's useless skill.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Yeong

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Re: Tale of the Lost Map
« Reply #380 on: April 29, 2012, 07:38:44 pm »
ah, I never knew that. :\
EDIT: Let's try some elemental magics, then.

(A)[A] Armageddon: Casts meteors around 2 spaces from character. Deal 400% fire damage with accuracy of 35%
« Last Edit: April 29, 2012, 07:40:21 pm by TBO_Yeong »
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Offline jsj795

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Re: Tale of the Lost Map
« Reply #381 on: April 29, 2012, 07:41:06 pm »
Oooh that's a good spell :D Thanks, will add into the list!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Yeong

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Re: Tale of the Lost Map
« Reply #382 on: April 29, 2012, 07:43:25 pm »
based on Armageddon:
(A)[A] Blizzard: Casts hailstorms around 2 spaces from character. Deal 400% ice damage with accuracy of 35%
(A)[A] Hurricane: Hurricane sweeps around 2 spaces from character. Deal 400% wind damage with accuracy of 35%
Sig wipe!

Offline jsj795

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Re: Tale of the Lost Map
« Reply #383 on: April 29, 2012, 11:14:56 pm »
modified them so it's not exactly same skills, and changed effect slightly, but overall idea was kept. Also changed them to (S/A) as it's the stronger attack and should use up skill slot as well


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline jsj795

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Re: Tale of the Lost Map
« Reply #384 on: May 07, 2012, 06:09:56 am »
So I ran into a little design problem. What happens if you or the enemy go over each other during the battle?
What I mean is, let's say you are flying, and enemy is on ground. If you try to move over the enemy, what will happen?

(in this case, 8 is you, <:3)~ is enemy. you're trying to move following the arrow)

       8 ->
         <:3)~
XXXXXXXXXXXXXXXX

I didn't want you to actually stay above the monster because you won't be able to attack each other. So after many brainstorming and playing through the situation with different methods, I've decided that when you move over the enemy, you will knock the enemy back by 1 and so you'll be able to move forward. This only happens if you're flying, so if you're on the ground you won't be able to knock back enemy, giving you the incentive to use the flying skills that are available.

One more thing, if enemy is trying to escape the battlefield (move off-screen toward the right), now it'll take the distance between you and enemy into account, so it's harder to escape battle if the distance between you and enemy is closer.

It's kinda hard to explain everything in word, so as soon as I get this whole thing programmed, I'll upload the screenshot to show you guys what I mean :P


Also I've been working more and more on the storyline, adding in major themes and conflicts, and whatnot. And so here is some overview of the background story. It might sound really confusing, but I don't know how to explain it better without giving out the major storyline  <_<
Spoiler For background story of Tale of the Lost Map:
There are two dimensions. Dimension of Knowledge, and Dimension of Life. At first, they did not know of each others' existence, but as time went on, they discovered that they had sibling dimension, and soon developed dimension travel to traverse between two dimensions. Through collaborative work, they created powerful 7 items. It was to be used for the good of both dimensions, but as generations passed, each dimension began to use it for their gain, and war erupted over the possession of these items.
This war, later known as the War of the Seven Sins, raged on, which almost wiped out the whole universe. Soon, the whereabouts of the items were lost and the war ended without a clear victor. The few mages that survived the war decided to make a dimension where they and their children would oversee both dimensions to keep them in peace. They called this new dimension Dimension of Shadow, and named the three isles within the dimension Reminiscence, Reticence, and Reverence, in order to remind themselves of the destruction of the war.
Through the secret guides of the mages of the Shadow dimension, Dimension of Knowledge and Dimension of Life forgot the existence of each other and began to repopulate.

Generations after generations passed, and it is this time that someone happened to stumble upon one of the hidden artifacts, which will disturb the peaceful world.

And it is up to you to choose how this world will end up (literally. There are, currently planned, 6 different endings based on your actions during the game)


Edit: I have a question for all of you. What I'm planning to do is make the multiplayer mode possible, battling each other over the link cable.
Would you cheat by changing the data around, e.g. making your character 9999999HP or giving yourself godly items? Do you think your friends would cheat if it was easy to do so, like change a number on the save list?

What if I added in some obscure algorithms and security checks to make sure the save list has not been tampered with? Would you go through the trouble of actually looking for the formula? Do you think adding that sort of security measure will stop most people from messing with their save list and cheating? (I say major because obviously this is BASIC program and if you're really willing and know some BASIC, it's pretty easy to alter the data and stuff)
« Last Edit: May 07, 2012, 06:25:37 am by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline jsj795

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Re: Tale of the Lost Map
« Reply #385 on: May 10, 2012, 08:27:47 pm »
I'm going to implement normal mode and hardcore mode.
With normal mode, if you die, you can load the game and respawn at the last save point.
With hardcore mode, if you die, you stay dead, and can't be reloaded (Trying to figure out a feasible way for it tho, if someone made a backup of the save list and just restore that, it would defeat the whole purpose.)


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline blue_bear_94

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Re: Tale of the Lost Map
« Reply #386 on: May 10, 2012, 10:12:46 pm »
Permanent death is always good. Maybe not always, though...
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
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Offline jsj795

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Re: Tale of the Lost Map
« Reply #387 on: May 10, 2012, 10:18:17 pm »
That's why it'll be an option for the player to choose when starting a game. So a new player can play it safe in normal mode, and after beating it few times, can start a hardcore mode for an additional challenge :)


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline jsj795

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Re: Tale of the Lost Map
« Reply #388 on: May 11, 2012, 03:51:23 am »
After countless hours on google/wikipedia, I've wrote down all the possible weapons you can choose from in this game.
I'm going to try to include as many of them as possible, and every one of them with unique sprites, but it's definitely not guaranteed :-X

(Currently sitting at total of 78 weapons)
Spoiler For Weapons:
1=Sword   1=Gladius
      2=Spatha
      3=Shamshir
      4=Katana
      5=Claymore
      6=Falcata
      7=Sabre
      8=Long Sword
2=Axe   1=Hatchet
      2=Battle Axe
      3=Shepherd's Axe
      4=Ono
      5=Parachu
3=Dagger   1=Kris
      2=Stilleto
      3=Sica
      4=Dirk
      5=Pugio
4=Spear   1=Trident
      2=Yari
      3=Pike
      4=Spectum
      5=Lance
5=Polearm   1=Halberd
      2=Poleaxe
      3=Bariche
      4=Voulge
      5=Bill
6=Mace   1=Club
      2=Flanged Mace
      3=Spiked Mace
      4=Morning Star
7=Hammer   1=Warhammer
      2=Maul
      3=Bec de corbin
      4=Mallet
      5=Gavel
8=Staff   1=Quarterstaff
      2=Cane
      3=Sceptre
      4=Fire staff
      5=Wand
      6=Rod
      7=Scabbard
9=Close combat   1=Cestus
      2=Suwaiya
      3=War fan
      4=Knuckles
1=Bow   1=Composite bow
      2=Long bow
      3=Recurve bow
      4=Yari
      5=Hwal
2=Crossbow   1=Ballista
      2=Handbow
      3=Arbalest
      4=Sunogung
3=Flail   1=Spiked Flail
      2= Flanged Flail
      3=Nunchaku
4=Javelin   1=Harpoon
      2=Pilum
      3=Angon
      4=Vel
      5=Assegai
5=Rope   1=Bladed Whip
      2=Chain
      3=Scourge
      4=Shoge
      5=Kusari-fundo
6=Throwing Weapon   1=Tomahawk
      2=Francisca
      3=Atatl
      4=Dart
      5=Throwing Knife
      6=Hurlbat
      7=Shuriken
      8=Chakram


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline TIfanx1999

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Re: Tale of the Lost Map
« Reply #389 on: May 11, 2012, 08:08:43 am »
O.O Holy cow! That's a ton of weapons! In regards to the save game protection, I think I'd put some sort of checksum or something in to help discourage cheating. There will always be those that will try. :/