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yeah many people tend to judge the book by its cover. There are also the people who label a game as horrible, bad and not worth the download if it's large in size, even if it should be the opposite for many games
Well, I at least try to optimize the code as much as possible, so that I wouldn't need to make the game 50 subprograms and 1 main program.
What will be the new battle system like?
Hmmm a simple and effective way in speed and readability that I personally use is:in a separated program:PRGM:ROT:Ans->R:If R=1:Then/subroutine one:End:If R=2:Then/subroutine one:EndSay you have 20 subroutines. Split them in two parts to extra speed::If R<20:Then/all the subroutines before 20:Else/all the subroutines after 19:EndNow from the main program to call a subroutine just::2:prgmROT
What i don't like about Goto, even when there are no memory leaks, is that if the program is absolutely massive, it takes a long while to load when a label is at the complete bottom of a program