Author Topic: Tale of the Lost Map  (Read 79458 times)

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Online DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #270 on: March 28, 2010, 12:40:55 pm »
well it depends, if he got a lot of stuff that is hard to recreate. In this case it might be best he waits for that part and work on other stuff in the meantime

Offline jsj795

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Re: the Tale of Lost Map
« Reply #271 on: March 28, 2010, 09:17:31 pm »
Yeah... It would be hard to recreate it without what I have now.
Especially since I got the code using trial-and-error, I don't understand exactly how my codes worked...


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: the Tale of Lost Map
« Reply #272 on: April 01, 2010, 04:35:44 pm »
wait so now the calc can crash just by linking it to the computer? Wow, that's an all-time low. How do we backup our stuff on the PC now???
Unfortunately, I've heard of this happening just linking some people's calcs to the computer when the only Asm programs on them were the default Apps.  Somehow, TI connect is to blame.

It's too bad you got the RAM Clear.  Good luck getting everything back the way it was!

I really like the screenie!  Great job, as always! ;D

Offline jsj795

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Re: the Tale of Lost Map
« Reply #273 on: April 02, 2010, 11:14:45 pm »
Well, I tried implementing real-time battle system, but it was wayy to slow... so I want to do the battle system, similar to Age of Calc II, like strategy, except it would be 1 vs 1 or even 1(character) vs more than 1 enemies... I'll try it and if it works, I'll post a screen shot up... The main reason I don't want to do the traditional turn-based battle system is that I want the ranged weapon (like bow, etc.) to be of some use, other than having a different stat or something. So...


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Online DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #274 on: April 02, 2010, 11:43:32 pm »
I never tried Age Of Calc. is it any good?

Sorry to hear, though, the game will still be good anyway I'm sure, though, regardless of which battle system you choose.

Offline ztrumpet

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Re: the Tale of Lost Map
« Reply #275 on: April 03, 2010, 09:45:22 am »
That sounds pretty cool!  Good luck! ;D

Offline jsj795

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Re: the Tale of Lost Map
« Reply #276 on: April 07, 2010, 10:37:24 am »
I went back to the school today, and I got all the programs back to the calc! Yay!
Well, the progress is currently halted due to making hnefatafl, but it won't be long before I resume the work on TLM again^^


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Online DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #277 on: April 07, 2010, 10:46:42 am »
I'm happy to hear :)

Keep up the good work on TLM and Hnefatafl :)

Offline ztrumpet

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Re: the Tale of Lost Map
« Reply #278 on: August 19, 2010, 11:34:46 pm »
I watched a screenie of this game, and I remembered how much I wanted it.  This looks like an incredible game; I hope one day it gets finished! ;D
Good luck irl Jsj! :)

Offline jsj795

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Re: the Tale of Lost Map
« Reply #279 on: March 01, 2011, 03:37:57 pm »
Hey guys, yeah it's a super necropost... But I just wanted to let you guys know that I kinda picked up on the coding again, and I'm working on the battle system, the one that actually made me halt the progress because I was having so much trouble with them. I got a huge inspiration from the Tales of Destiny (although I never played it, I got the inspiration from watching the gameplay video)

Working on the GUI at the moment, and I realized how rusty my programming skill is x.x I already have in mind how the whole battle is going to be like, so I won't have another indecisive moments where I wouldn't be sure what I was coding.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline yunhua98

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Re: the Tale of Lost Map
« Reply #280 on: March 01, 2011, 05:39:17 pm »
wow!  Its great to see you again!
hope you can get back to calc programming.  ;)

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Offline ztrumpet

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Re: the Tale of Lost Map
« Reply #281 on: March 01, 2011, 05:42:46 pm »
Jsj!  You're back!  This game's going to get finished!!!  Yea!!!!!!!!!!!!! ;D
:w00t:
This made my day. :D

Offline jsj795

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Re: the Tale of Lost Map
« Reply #282 on: March 01, 2011, 09:21:50 pm »
okay so this is what I got so far in battle system.
It's basically linear-tactical turn-based battle system. You have a stamina, which is determined by a lot of stats, mostly your agility-sort of stats (idk what the exact name of the stat is gonna be), the equipments the character is wearing, etc. The stamina is how many times you can move during your turn. Under the stamina and distance, in that empty space will be the battle dialogues, like you did blah blah damage to the monster, you recovered blah blah HP, etc.
Pressing 2ND brings you to the menu, where u can choose to attack, use skills, use items, or end your turn. It is possible to change your weapon during the battle, allowing a dynamic battle where the player can choose different weapons based on the enemy's weakness and the distance between you and the enemy. However, when you do change your weapon you may not attack, use skill, or use item that turn.
In order to escape the battle, simply exit out of the battle to the character's left. However, note that there is a chance that you won't be able to escape, which is also determined by the character stats and the distance between the enemy.
The enemy also has a chance to escape, and the player can choose to TRY to stop the monster from escaping or not, which means it is possible that the monster will escape even if the player tried to stop it. The monster will try to escape based on the character's level, the monster's "ferocity" and the monster's health remaining, plus the monster's agility, etc.
There are items and skills where you can push/pull the monster into/away from you. There are also aerial monsters, which can only be attacked by ranged weapons/skills, etc.

I gave a lot of thoughts into the battle system, and it is not too complex enough to cause significant speed drop nor huge memory usage on the calculator, but gives enough dynamics and complexity for people who are tired of traditional equip-best-equipments-and-click-biggest-damaging-skill battles.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: the Tale of Lost Map
« Reply #283 on: March 01, 2011, 10:02:00 pm »
Looks great!   You may want to add a pixel of space between the text where it says "Attack/Skills/Inventory/End Turn" so it will work on the MP OSes. 
Great job! ;D

Offline Builderboy

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Re: the Tale of Lost Map
« Reply #284 on: March 01, 2011, 10:07:11 pm »
Wow that looks great!  I can see you put in a lot of time into that battle system, it really looks like its going to be really effective and awesome :D It's so glad to see you again, can't wait for more progress on this! ^^