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TLM skillsArchery Skills(P) Overdraw (Increase max range for bow class)(P) Tuned String (Increase min range for bow class)(S/A)[L] Piercing shot (Hit for 120% physical damage with 70% chance to cause Bleed)(A)[L] Arrow thrust (Melee attack, does physical damage with chance to cause Bleed, ignore min range)(S/A)[L] Aerobatic Shot (Jump back 2 spaces, shoot arrow forward while in air)(A)[L] Sniper (Max range increased to 16)(P) Bullseye (10% chance critical hit will do 3x instead of 2x)(A)[L] Knockback (Physical Attack that knocks back enemy by 1)(S/A)[A] Strafe (Shoots arrow 3 times, but unable to attack/move next turn)(A)[A] Guided Shot (Always hit enemy, does 80% physical damage)(S/A)[A] Exploding Arrow (Inflict 50% physical damage and 80% fire damage, chance to cause burn)Psychic Skills(S) Dimension Lock (Enemy unable to move for a turn)(S/A)[L] Desync (Inflict psychic damage, with a chance to cause Stun)(S) Insanity (Chance to cause fear or frenzy)(A)[L] Neural Shock (Inflict lightning damage with a small chance to cause shock)(S) Lift (character flies after this turn with mana drain)(P) Focused Mind (Increase all psychic damages)(A)[L] Telekinesis (Inflict physical damage and knocks back by 1 space)(S/A)[A] Mind freeze (Inflict small psychic damage with chance to cause disrupt)(A)[A] Rend (Inflict physical damage with chance to cause bleed)Assassin Skills(P) Fade (Increase agility)(S) Shadow walk (Disappear for one turn)(S/A)[L] Backstab (Jump to other side and do 130% physical damage in melee, ground position)(S) Tumble (Move forward or backward by 3 space)(S) Doppelganger (Increases evasion)(A)[L] Dart (Dagger does range attack with 90% physical damage)(S) Heightened Sense (Increase damage by 10%, increase accuracy by 20%, attack does Area of effect)Soul Skills(A)[A] Whisper (Inflict psychic damage)(A)[L] Torment (Inflict physical damage with a small chance to cause Fear)(S) Spirit Realm (Increase psychic damage with a small chance to cause delusion on oneself)Alchemy Skills(A)[A] Acid bomb (Inflict poison damage with chance to cause Corrosion)(P) Catalytic Hand (Decrease Mana cost of alchemy skills)(S) Fiery powder (Add fire damage to weapon for 1 turn, grants chance to cause burn on weapon attack)Rune SkillsElemental Skills(A)[L] Fireball (Cast fireball in a line, inflict fire damage to enemy with chance to cause Burn)(A)[A] Spark (Cast spark around character, inflict lightning damage to enemy with chance to cause Shock)(A)[L] Ice Beam (Cast ice beam in a line, inflict ice damage to enemy with chance to cause Freeze)(A)[L] Gust (Cast gust around character, inflict wind damage to enemy with chance to push enemy away by 1 space)(S) Hail (Increase all ice damages)(S) Whirlwind (Increase all wind damages)(S) Scorch (Increase all fire damages)(S) Electric Charge (Increase all lightning damages)(S) Wind drift (character flies for 1 turn)(P) Fire mastery (Increase fire damages)(P) Ice mastery (Increase ice damages)(P) Lightning mastery (Increase lightning damages)(P) Wind mastery (Increase wind damages)(S) Wind walk (Move forward or backward by 4 space)(S/A)[A] Armageddon (Cast meteor front of 3 spaces from character. Inflict fire damage with accuracy of 70%)(S/A) [L] Lightning (Cast a line of electricity out, inflict lightning damage)(S/A) [A] Blizzard (Cast blizzard at min/max range. Inflict ice damage)(S/A) [A] Hurricane (Cast Hurricane out, inflict wind damage, the farther enemy, the weaker the damage)Martial Skills(S/A)[L] Throw (Pick up enemy and throw 2 spaces, dealing physical damage. Works on melee and on ground-enemy only)(S/A)[L] Running Blow (move forward 1 space, deals 120% physical damage, knocks back enemy by 1 space)(S) Dash (Move forward 3, if this overlaps with the enemy you go behind the enemy)(A)[A] Wild Punch (Melee attack with 2x critical damage with 10% loss of accuracy)(P) Discipline (Increase all physical damage done with martial skills by 10%)(A)[A] Double Slash (Inflict 55% of physical damage twice, small chance to cause bleed)(S) Side-step (Increases the chance to evade enemy's 'line' attack for a turn)(S) Taunt (Chance to cause frenzy)(S) Rage (Increases physical attack to 200% but cannot move next turn and lowers defence)Cleric Skills(A)[L] Smite (30% to do critical damage, physical attack)(S) Enchant (Increase stamina and all physical damage)(S) Bravery (Remove fear)(S) Prayer (Certain chance to remove physical status effect)(A)[L] Judgment Light (Inflict psychic damage)(A)[A] Plague (Inflict poison damage)(S) Repulsion (Push enemy by 2 spaces)(S/A)[A] Holy Aura (Inflict fire/ice/lightning damage, closer you are, more damage it causes)(S) Divine Intervention (30% to remove all statuses every turn after casted, but drains mana when it's on)