Author Topic: Tale of the Lost Map  (Read 78934 times)

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Offline ztrumpet

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Re: the Tale of Lost Map
« Reply #135 on: December 11, 2009, 05:19:26 pm »
Sounds great! I can't wait to try it. :)

Offline Builderboy

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Re: the Tale of Lost Map
« Reply #136 on: December 11, 2009, 08:37:57 pm »
Loliloli! -Wait what?

looking good!  Its random-encounter battles right?

Offline Insorak

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Re: the Tale of Lost Map
« Reply #137 on: December 11, 2009, 08:45:05 pm »
Quote
Loliloli! -Wait what?
::)

I'm looking forwards to playing this... and finding my link cable... :P
(re)working on Anti-RPG: 3% completion

Offline jsj795

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Re: the Tale of Lost Map
« Reply #138 on: December 11, 2009, 11:39:32 pm »
It is random encounter from the map, but I still haven't figured out if I want real-time or turn-based or mixture of both. Mixture would be more like Joltima style, where depending on your speed, you can have more than 1 hits in row. Real-time would be more like an action-based, where there is no timer and you attack, like DJ's Zelda, except side scrolling and 1 enemy. Turn-based is easy enough, Illusiat 13 style.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #139 on: December 12, 2009, 01:42:39 am »
Side scrolling battles real time (random battles) might be cool. A lot of people liked this in Tales Of Phantasia:


Offline jsj795

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Re: the Tale of Lost Map
« Reply #140 on: December 12, 2009, 07:25:31 pm »
Wow thank you for your video, I got an inspiration from there. I think I will try to go that way ^^


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline jsj795

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Re: the Tale of Lost Map
« Reply #141 on: December 15, 2009, 01:20:07 pm »
Okay, I had to rewrite the walking engine, because it got slower every time i put new event. Now, checking event is faster, but then the jumping/stair climbing seems to be very buggy. I gotta work on that before I work on the battle engine
(it's always the battle engine that gets postponed... o.o)


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #142 on: December 15, 2009, 02:10:50 pm »
Question, are your events checked inside the walking loop? Or do you check if there's an event at all and if there is, just completly exit the walking loop to execute it? I found the later speed things up drastically. Basically you need a variable like M, set to 0 when game starts. If this var =0 it executes the walking engine until collision is detected with an event, which changes the var M to 1. M is changed to 2 if the random battle counter that decreases every loop reaches 0. Pressing 2nd during walking loop changes M to 3. In any of these 3 cases, the entire walking loop is exited.

When it exited, if M=1 it triggers the event program and execute an event based on which map you are on (or where you are in that map if there are more than 1 event) and if it's = to 2, then it triggers a random battle. If M=3, the game menu is opened. Once one of these 3 things are done, M is reset back to 0 and in battle case, the counter is reset. This speed things up drastically because if you put everything inside the walking loop, you'll have major slow downs.

Offline jsj795

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Re: the Tale of Lost Map
« Reply #143 on: December 15, 2009, 02:35:02 pm »
yeah i did the latter one too. Basically, since most of the events are triggered by pressing up (like going into the room, talking to NPCs), I set
Code: [Select]
walking loop (Repeat Z or exit out of boundary
getkey->_theta_
Walking code
[A](C,D)(_theta_=25 and 8>[A]=(C,D)->X
End
If X=1
-event 1-
If X=2
-event 2-
etc...


In [A] 8 is ladders and 9 is the wall.
0 is empty space and 1-7 is the event in the map.

I think may be i should change the wall to 1 and stair to 2 and make the events any number after 2, but not unless I have a map that has over 7 events


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: the Tale of Lost Map
« Reply #144 on: December 15, 2009, 04:12:20 pm »
I think you should change it because then you have (Ans>2) vs (Ans and Ans<8).
« Last Edit: December 15, 2009, 04:14:13 pm by ztrumpet »

Offline jsj795

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Re: the Tale of Lost Map
« Reply #145 on: December 15, 2009, 07:31:50 pm »
actually, i don't need to do Ans and Ans<8
because if Ans is zero, then it is multiplied by zero
[A](C,D)*(_theta_=25 and 8>[A](C,D->X    )
so basically, the X is the value of the [A](C,D
as long as X doesn't exceed 7.

Even if I did Ans>2 i still would have to multiply it with [A](C,D) and _theta_=25
so it evens out  :P

I wanted to change because then the events in each map (one map is 8x16 homescreen) can be more than 7


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: the Tale of Lost Map
« Reply #146 on: December 15, 2009, 08:38:02 pm »
Oh, your method is better. :)

Offline Galandros

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Re: the Tale of Lost Map
« Reply #147 on: December 28, 2009, 09:27:36 am »
How is this going?
I hope the lack of news is not caused by lack of interest.
« Last Edit: December 28, 2009, 09:28:15 am by Galandros »
Hobbing in calculator projects.

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #148 on: December 28, 2009, 10:34:56 pm »
me too -.-, he hasn't been online for several days at one point this month and recently hasn't posted a lot either :(

Offline jsj795

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Re: the Tale of Lost Map
« Reply #149 on: December 29, 2009, 11:15:01 am »
sorry guys... I am currently so~~~~ busy doing my college applications. They are killers :(
I didn't lose any interest tho o.O
It's just that I can't find any time to code. I try to optimize and make the walking engine faster and better before i go to sleep, but it's kind of annoying to code the ladder-climbing part -_-;;;
Thanks for the interest tho~ after Jan. 1, which is the due date for the applications, I will be going online and coding more often. ^^ See you guys then


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*