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Not really, it's just procrastination at it's finest. I could still write an ok entry in five days if I threw most my time on it.
DOUBLE EDIT: what should i do for collision detection? is there a better method than progressional pixel testing?
it's a bit late to enter the contest, but i felt like making something related to the topic anyways, and have been playing a lot of Steel Storm recently, so here's the beginnings of a tank fighting game of some sort. adding in smooth scrolling maps + bullets + collision detection will add a HUGE amount of overhead, but this is running with 11 AI's and at 6MHz, so i think it might be doable with 2-3 AI's at a time and at 15MHz, with some optimisation.