Author Topic: TAO: Unleashed (Progress)  (Read 29479 times)

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Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #30 on: September 28, 2010, 01:13:19 pm »
Hmm? Interestingly enough, that's why I'm planning EVERYTHING before coding. I've programmed enough in asm to be able to do this. The only reason that I can, is because I know how to handle this fun large project. I thank you for your concern, though.

Offline DJ Omnimaga

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Re: TAO: Unleashed (Progress)
« Reply #31 on: September 28, 2010, 01:40:35 pm »
Ah ok good to hear :)

Always plan first in any case, anyway.

Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #32 on: September 28, 2010, 07:31:11 pm »
Yep. I have had a few projects fail because of little to no planning.

Check out my new sig bar!

(Also, the how do you repost with the quick modify button?
« Last Edit: September 28, 2010, 07:34:23 pm by graphmastur »

Offline DJ Omnimaga

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Re: TAO: Unleashed (Progress)
« Reply #33 on: September 28, 2010, 11:24:18 pm »
Nice userbar. Could you clarify your question, though?

Offline ztrumpet

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Re: TAO: Unleashed (Progress)
« Reply #34 on: September 28, 2010, 11:25:25 pm »
That's a really cool userbar!  Nice job on it. :)

Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #35 on: September 29, 2010, 07:17:42 am »
Thanks.
On your post, you will notice a "quick modify" button.  After clicking it, you can modify your posts.  But I cannot save them.

EDIT: NVM, apparently, it was a work in progress yesterday that has since been fixed.
« Last Edit: September 29, 2010, 07:18:18 am by graphmastur »

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Re: TAO: Unleashed (Progress)
« Reply #36 on: September 29, 2010, 12:16:30 pm »
Strange, it works fine for me. It may be a problem with your browser or something.

EDIT Test. It seems to work in Opera on Windows at least.
EDIT 2: In IE8 too
EDIT 3: Same for Firefox
EDIT 4: Chrome too
« Last Edit: September 29, 2010, 12:18:47 pm by DJ Omnimaga »

Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #37 on: September 29, 2010, 05:13:27 pm »
Yeah, it works now. It must have been a work in progress when I noticed it.

Offline DJ Omnimaga

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Re: TAO: Unleashed (Progress)
« Reply #38 on: September 29, 2010, 11:11:26 pm »
What do you mean by work in progress, though? The button has been there for 2 years. It just was a different icon.

Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #39 on: September 29, 2010, 11:14:13 pm »
When I clicked it the other day, it didn't have the save and cancel buttons. It does now, so back to the topic at hand.

Edit: yeah, it works now. So I might not be able to code for a few weeks, but I should have the majority of the planning done soon.
« Last Edit: September 29, 2010, 11:15:33 pm by graphmastur »

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Re: TAO: Unleashed (Progress)
« Reply #40 on: September 30, 2010, 01:18:07 am »
Weird, must have been a glitch, or it could be due to one of those errors we get regularly.

And I see, I hope you have enough time to work on the game :)

Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #41 on: September 30, 2010, 06:29:54 pm »
Oh yeah, I should have enough time to work on THE GAME. Any thoughts or suggestions?

Offline DJ Omnimaga

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Re: TAO: Unleashed (Progress)
« Reply #42 on: September 30, 2010, 08:27:55 pm »
No suggestion atm, but would you need help on something in particular like magic name ideas or item names?

Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #43 on: September 30, 2010, 08:41:16 pm »
No suggestion atm, but would you need help on something in particular like magic name ideas or item names?
That would be nice, since I'm bad at that. ;-) Can you PM suggestions?

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Re: TAO: Unleashed (Progress)
« Reply #44 on: September 30, 2010, 09:07:46 pm »
I'Ll try to gather some later, probably. Do you mind if some ideas come from my games? I'll go check in my old comic book-based RPGs I created around 2000-2001 to see if I might not get some more ideas from there.