Author Topic: Parallex  (Read 7864 times)

0 Members and 1 Guest are viewing this topic.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Parallex
« Reply #15 on: November 01, 2011, 05:13:56 pm »
And now that it is faster, you have the power to slow it down to whatever speed you want :)

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Parallex
« Reply #16 on: November 01, 2011, 05:41:20 pm »
Can you elaborate?  The tilemap has one dynamic element.

Do you still want me to?
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Parallex
« Reply #17 on: November 01, 2011, 06:10:19 pm »
That looks pretty awesome.  I'm glad you figured out how to speed it up. :D

Offline collechess

  • LV3 Member (Next: 100)
  • ***
  • Posts: 93
  • Rating: +22/-2
    • View Profile
Re: Parallex
« Reply #18 on: November 01, 2011, 06:10:28 pm »
Quote
Can you elaborate?  The tilemap has one dynamic element.

Do you still want me to?
No, I understand what you mean now.
« Last Edit: November 01, 2011, 06:11:07 pm by collechess »

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Parallex
« Reply #19 on: November 01, 2011, 09:32:33 pm »
Ok, great.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Parallex
« Reply #20 on: November 01, 2011, 10:14:36 pm »
All the tilemappers I use redraw every frame. Plus they have realistic gravity, etc. But then again they're usually 8x8 =/

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Parallex
« Reply #21 on: November 01, 2011, 10:18:12 pm »
Yeah converting to 4x4 increases the number of sprites by 4 D: