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Lbl LINIf r4>63r1-r3→r5?r4-r2*r1//r5-64+r2*r5//(r4-r2)→r363→r4EndLine(r1,r2,r3,r4)Return
Graphics look really simular to those of my racing game. What does the engine support? Does it support rotation of camera and changes in the FOV (zooming in/out)?
Nice work, now I can finally play temple run in math class too! ^.^
Thanks everyone!Quote from: ben_g on September 01, 2012, 01:39:38 pmGraphics look really simular to those of my racing game. What does the engine support? Does it support rotation of camera and changes in the FOV (zooming in/out)?It doesn't support rotation, since I won't need it for Temple Run. If I ever make a separate general-case library release, I'll probably add rotation. It doesn't currently support zooming in/out either, but that's a really easy addition to make (basically just have to change the fixed focal length value to a variable)
Quote from: Link on September 01, 2012, 09:33:54 pmNice work, now I can finally play temple run in math class too! ^.^* ruler501 does that anyways on phone Would it be possible to make it touchpad like the fruit ninja game?
Well, Temple Run does have rotations at 90 degrees. I suppose you could fudge it by doing a really fast animation to another straight segment, but I'm guessing it wouldn't look quite right.