Author Topic: testing gravity  (Read 9697 times)

0 Members and 2 Guests are viewing this topic.

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: testing gravity
« Reply #15 on: October 06, 2011, 09:25:08 pm »
If compiled for Ion it cannot be ran from Asm()

Actually it can, and it's always been able to :)
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: testing gravity
« Reply #16 on: October 06, 2011, 09:26:48 pm »
Hey, this is pretty sweet. Is that my drawing function I see there? ;)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: testing gravity
« Reply #17 on: October 06, 2011, 10:00:37 pm »
Ok, here is the newest (and greatest) update.
Things added: slope detection (thanks to Darl181) and erased origional sprite. :)

Hey, this is pretty sweet. Is that my drawing function I see there? ;)
not exactly, but it was inspired by your water program.  ;D
(Credit to you too)
is that ok?
« Last Edit: October 06, 2011, 10:18:03 pm by parser padwan »

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: testing gravity
« Reply #18 on: October 06, 2011, 11:29:18 pm »
Yeah, that's totally fine. I was just curious. It's cool.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: testing gravity
« Reply #19 on: October 07, 2011, 05:00:08 pm »
Sweet thanks. :)


EDIT: how do you do screenshots?
« Last Edit: October 07, 2011, 05:12:03 pm by parser padwan »

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: testing gravity
« Reply #20 on: October 08, 2011, 12:28:04 pm »
EDIT: how do you do screenshots?
You download Wabbitemu, then send your program to the virtual calc, press backspace and record :)

(If I don't have the right to put the link, could an admin remove it please ?)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline BalancedFury

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 722
  • Rating: +29/-2
    • View Profile
Re: testing gravity
« Reply #21 on: October 08, 2011, 12:31:24 pm »
this may sound stupid, but what's Wabbit? ???
a lot of people talk about it.

A calculator emulator
(YAY, A RHYME!!
:w00t:)
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: testing gravity
« Reply #22 on: October 08, 2011, 01:54:42 pm »
EDIT: how do you do screenshots?
You download Wabbitemu, then send your program to the virtual calc, press backspace and record :)

(If I don't have the right to put the link, could an admin remove it please ?)
backspace ???

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: testing gravity
« Reply #23 on: October 08, 2011, 01:58:15 pm »
I don't see why there would be some restriction on the link, it's freeware :P

And "backspace" is the key that deletes letters.
« Last Edit: October 08, 2011, 01:59:57 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: testing gravity
« Reply #24 on: October 08, 2011, 01:59:13 pm »
k i'll try it again...
edit: is it supposed to not show the screenshot while you are recording it in the little window?
« Last Edit: October 08, 2011, 02:02:07 pm by parser padwan »

Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: testing gravity
« Reply #25 on: October 08, 2011, 10:23:44 pm »
It should have a glowing blue border.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: testing gravity
« Reply #26 on: October 09, 2011, 06:01:05 am »
I would swear that I posted some big post here....
I'm not a nerd but I pretend:

Offline Wellen

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 118
  • Rating: +7/-2
    • View Profile
Re: testing gravity
« Reply #27 on: October 09, 2011, 06:27:38 am »
I would swear that I posted some big post here....
Yeah with a bakspace-key picture ? I believe I answered you ^^
-/...././/--./.-/--/.
I'm french, so please feel free to correct my bad english, it'd help me a lot ;)
Spoiler For Feat. Loulou54:
Spoiler For Projects:
Spoiler For Axe:
Ti-Lock : Lock your calc before turning it off               [XXXXXXXX--] 80%
Spoiler For Ti-Basic:
Spoiler For Soko-Ti, a sokoban game in Ti-Basic:

Spoiler For Memory:

Downloads here.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: testing gravity
« Reply #28 on: October 09, 2011, 06:33:43 am »
yup
or maybe that was somewhere else...
idk.
I'm not a nerd but I pretend:

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: testing gravity
« Reply #29 on: October 09, 2011, 09:24:21 pm »
Hey, ima make you a screenie.

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)