Author Topic: testing gravity  (Read 9896 times)

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Offline ztrumpet

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Re: testing gravity
« Reply #30 on: October 09, 2011, 09:54:23 pm »
It looks pretty awesome, parser.  Excellent work. :)

Offline parserp

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Re: testing gravity
« Reply #31 on: October 10, 2011, 03:49:27 pm »
Hey, ima make you a screenie.


hey, that looks farmiliar ;)
thanks butts!

Offline boot2490

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Re: testing gravity
« Reply #32 on: October 10, 2011, 06:00:58 pm »
Wow! How did you get slopes to work???

Can I use this (or parts of it) for my game?
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Offline parserp

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Re: testing gravity
« Reply #33 on: October 10, 2011, 06:08:38 pm »
Wow! How did you get slopes to work???

Can I use this (or parts of it) for my game?
of course you can! I love to be of service.
check out the source, I commented it as much as possible...
happy programming! :trollface:
nice emoticon. :)

EDIT: just please give me credit  ;)
« Last Edit: October 10, 2011, 06:26:36 pm by parser padwan »

Offline boot2490

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Re: testing gravity
« Reply #34 on: October 10, 2011, 06:39:25 pm »
I will, but I am very busy as of late and I am actually considering taking a one week break from omni.
I have more than three sprite requests, almost ten projects of my own, and more schoolwork than ever. But, I try to multitask.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

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Offline aeTIos

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Re: testing gravity
« Reply #35 on: October 11, 2011, 10:37:23 am »
*cough* jumping *cough*
looks good btw.
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Offline boot2490

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Re: testing gravity
« Reply #36 on: October 11, 2011, 11:21:53 am »
The jumping looks kinda forced, though, it doesn't slow down at the top, and it jumps too high.
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Offline LincolnB

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Re: testing gravity
« Reply #37 on: October 11, 2011, 02:31:44 pm »
In the program, you don't actually jump. You use your rocket booster and go upwards.
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Offline Yeong

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Re: testing gravity
« Reply #38 on: October 11, 2011, 03:07:58 pm »
The screenshot looks awesome!
*Yeong wonders how to make slope(up) work
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Offline aeTIos

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Re: testing gravity
« Reply #39 on: October 11, 2011, 03:25:37 pm »
yeah, thats cool.
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Offline boot2490

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Re: testing gravity
« Reply #40 on: October 11, 2011, 06:18:43 pm »
How does the slope work?
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

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Offline parserp

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Re: testing gravity
« Reply #41 on: October 11, 2011, 08:22:15 pm »
How does the slope work?


First of all, here's the guy sprite: (for the pxl-Tests)
00111000
00101000
00111000
00010000
01111100
00010000
00101000
00101000
Quote from: code
Code: [Select]
:./= this means "does not equal to"
:.X is the players X position and Y is the players Y position
:
:.see if going up slope to the left
:
:If getKey(2) and (X/=1) and (pxl-Test(X+2,Y+7)) and (Y/=1)
:Y-1->Y
:End
:
:.see if just going left
:
:If getKey(2)
:X-1->X
:End
:
:see if going up slope to the right
:
:If getKey(3) and (X/=88) and (pxl-Test(X+6,Y+7)) and (Y/=1)
:Y-1->Y
:End
:
:.see if just going right
:
:If getKey(3) and (X/=88)
:X+1->X
:End

all it is is just pxl tests near the feet, seeing if there is a slope.
hopefully that helped. :)
« Last Edit: October 11, 2011, 08:25:56 pm by parser padwan »

Offline boot2490

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Re: testing gravity
« Reply #42 on: October 12, 2011, 04:18:03 pm »
That makes sense. Cool!
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

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Offline parserp

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Re: testing gravity
« Reply #43 on: October 15, 2011, 10:52:30 pm »
Woot I finally found out how to do screenies!!!  :w00t:

Offline Deep Toaster

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Re: testing gravity
« Reply #44 on: October 15, 2011, 11:05:38 pm »
This is late, but
No! I don't have a shell
Why is ion better?
You can run programs compiled for Ion directly from the homescreen as well, no shells needed.