Author Topic: Tetris  (Read 16668 times)

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Offline trevmeister66

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Tetris
« Reply #30 on: February 11, 2007, 03:19:00 pm »
QUOTE
Maybe you should go post this topic on axcoderzmay.orgay

lol are we not allowed to maxcoderz.org?

but i agree with Halifax, and you should post on UTI, RS, and TIFW too.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline rivereye

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« Reply #31 on: February 11, 2007, 03:23:00 pm »
well, the only issue with RS is that the only project disscuessed there at the moment is the site.
>(<')

Offline trevmeister66

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« Reply #32 on: February 11, 2007, 03:27:00 pm »
o, i didn't know that. I don't go there really ever. But you should still post it on the other sites. :)smile.gif
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline Jon

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« Reply #33 on: February 11, 2007, 03:30:00 pm »
@Halifax & Trevmeister66:
Yeah, I will definitely post on all the other forums when I get around to it.  I'm kinda swamped with homework ATM.

@Halifax:
I will release the game as soon as it is ready. (probably before March), as far as the source goes, I will probably release that later, after the game's been circulating for a while.

@Rivereye:
I think I'll take you up on that offer for a staff forum.  Title: Jon's Projects. Topics (so far): Tetris, Tetris BG Code.

EDIT: and ASM Tutorials, as well.

Offline rivereye

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« Reply #34 on: February 11, 2007, 03:33:00 pm »
Jon, will get it set up quickly. What should the forum description be?
>(<')

Offline Jon

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Tetris
« Reply #35 on: February 11, 2007, 03:39:00 pm »
rivereye check your PM's

Offline rivereye

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« Reply #36 on: February 11, 2007, 03:44:00 pm »
just did, and created, topics being moved now.
>(<')

Offline bfr

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Tetris
« Reply #37 on: February 11, 2007, 03:50:00 pm »
Cool screenshots.  I'm looking forward to playing this on my TI-84+ Silver Edition and Ti-86.  :)smile.gif

Offline rivereye

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« Reply #38 on: February 11, 2007, 03:52:00 pm »
as am I. this will pawn zTetris
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Offline Speler

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Tetris
« Reply #39 on: February 11, 2007, 03:53:00 pm »
If you add two player it would completely outdate it as well...

Offline trevmeister66

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Tetris
« Reply #40 on: February 11, 2007, 03:56:00 pm »
Heck yeah it will. I don't if zTetris had this or not (i think it did, but i could never get it to work), but are you going to have a multi-calc option?

EDIT: man i started writing this when you did, then got distracted and posted it after you x.x
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline rivereye

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« Reply #41 on: February 11, 2007, 03:56:00 pm »
actually, zTetris has two player, but it isn't all that great really (and it works better with two 84+(SE) through the I/O port better then anything else really).
>(<')

Offline Jon

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Tetris
« Reply #42 on: February 11, 2007, 04:07:00 pm »
Yeah, 2 player is definitely on my to-do list.  I'll have to take a look at bell on maxcoderz, that looks promising.

UPDATE:
I optimized each version, here they are in full glory :-)

83+: (I blame the choppyness/inaccurate speed on flash debugger)
user posted image

86:
user posted image
PS: they actually run smoothly, it's just calccapture bein' a hater

graywolf

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Tetris
« Reply #43 on: February 11, 2007, 05:59:00 pm »
It just keeps getting better and better  :thumbup:google.gif

Offline rivereye

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« Reply #44 on: February 12, 2007, 10:28:00 am »
yeah it does. Can't wait for a preview (with them nice admin only cheats, lol).
>(<')