Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Tetris
« previous
next »
Print
Pages: [
1
]
2
3
...
6
Go Down
Author
Topic: Tetris (Read 16203 times)
0 Members and 1 Guest are viewing this topic.
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Tetris
«
on:
February 05, 2007, 08:53:00 am »
Check out my beta of a Tetris Game I'm making.
Logged
Krid
Guest
Tetris
«
Reply #1 on:
February 05, 2007, 09:14:00 am »
Looking nice so far! Be sure to add an instant-drop key.
And perhaps maybe to make things more interesting you could add a mode where the screen is much wider?
Logged
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Tetris
«
Reply #2 on:
February 05, 2007, 09:22:00 am »
Nice idea, ty
i dunno about a wider screen, i would have to rewrite the entire game, which currently depends on a set width. But maybe a separate version :thumbup:
EDIT: I have added the instant drop. Please keep making suggestions. The more stuff I add to this, the less bored you will be in physics
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Tetris
«
Reply #3 on:
February 05, 2007, 09:49:00 am »
wow o.o
nice is this tha PH1 project
EDIT: Suggestion
make it less cool
j/k
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Tetris
«
Reply #4 on:
February 05, 2007, 09:50:00 am »
TY for the support, and no, this isn't PH1, it is just a project I worked on all yesterday. I was able to keep the size under 1.5k
, which I'm pretty proud of.
EDIT: newest screen shot:
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Tetris
«
Reply #5 on:
February 05, 2007, 11:35:00 am »
man, you suck at tetris (playing it i mean)
j/k j/k looks really good. hmm *thinks of suggestion*
Is there the ability to see what the next block will be? They have that as an option on the original tetris for gameboy (which was my first game for gameboy, and i still have it
)
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
Tetris
«
Reply #6 on:
February 05, 2007, 12:09:00 pm »
really cool. Jon, what language, and which calcs is this?
Btw, will have to see if non-staff can add programs to archives (might have to make decision with tifreak and tenniskid).
Logged
>(<')
graywolf
Guest
Tetris
«
Reply #7 on:
February 05, 2007, 12:16:00 pm »
I bet it's 83/84 and done in ASM. Maybe you can have a difficult mode where the bottom takes forever to disappear (or actually starts moving up)
I like the edges
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Tetris
«
Reply #8 on:
February 05, 2007, 12:36:00 pm »
yeah, i'm like 99% sure it's 83+ z80 ASM. Just a hunch.
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Tetris
«
Reply #9 on:
February 05, 2007, 03:47:00 pm »
wow is that scrolling smooth grayscale. Nice
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Demon
Guest
Tetris
«
Reply #10 on:
February 05, 2007, 04:01:00 pm »
I tried it on mine and Yoshy tried it on his. I use Crunchy and he uses MirageOS. For some reason on mine, some of the pieces would get deformed when you rotated them. I don't remember if he said he had the same problem or not, but he wrote down some bugs he found, so I'll remind him to post that later.
Suggestions:
Drop-down goods and evils like bombs to clear away some of the blocks, a point increase, the one block that falls down and anything that touches it gets discentegrated, stuff like that.
*
Demon
Logged
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Tetris
«
Reply #11 on:
February 06, 2007, 05:01:00 am »
I am officially ignoring all bugs found for non-mirage shells. This is a mirage game. If it does work on another shell then that's awesome! :thumbup:
but if it doesn't I will not add any extra code to make it compatible. I've added the pause feature, and now it only scrolls on the 83+ SE, and 84+ BE/SE. I did this because those models have the 15 mhz available, whereas the BE does not. Sorry. And no, that's not grayscale, but it sure as hell looks like it at 15 mhz.
Below are some screenshots:
Please note that they go faster than that, it is just calccapture slowing them down.
83+ BE (Emulated with PTI):
83+ SE (Emulated with Flash Debugger):
And to answer your question, yes, it is in 83+ ASM.
Logged
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
Tetris
«
Reply #12 on:
February 06, 2007, 05:27:00 am »
cool. Looking really cool actually. I can't wait to see the finished product. A++
Logged
>(<')
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Tetris
«
Reply #13 on:
February 06, 2007, 05:34:00 am »
yea dude this has to be your best project yet by far i am blown out of the water
EDIT:
It makes me want to go and program some ASM right now
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Tetris
«
Reply #14 on:
February 06, 2007, 06:57:00 am »
mmm tetris. looks decent and fluid so far. And I really like the moving bg. Cause it's distracting from the game. Make it so that not only will the blocks fall faster with each level, but also the bg gets more crazy! that would rock
ROCK
ON!
Logged
Print
Pages: [
1
]
2
3
...
6
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Tetris