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Omnimaga
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TI Z80
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Tetris
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Topic: Tetris (Read 16345 times)
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Jon
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Tetris
«
on:
February 05, 2007, 08:53:00 am »
Check out my beta of a Tetris Game I'm making.
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Krid
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Tetris
«
Reply #1 on:
February 05, 2007, 09:14:00 am »
Looking nice so far! Be sure to add an instant-drop key.
And perhaps maybe to make things more interesting you could add a mode where the screen is much wider?
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Jon
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Tetris
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Reply #2 on:
February 05, 2007, 09:22:00 am »
Nice idea, ty
i dunno about a wider screen, i would have to rewrite the entire game, which currently depends on a set width. But maybe a separate version :thumbup:
EDIT: I have added the instant drop. Please keep making suggestions. The more stuff I add to this, the less bored you will be in physics
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Halifax
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Tetris
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Reply #3 on:
February 05, 2007, 09:49:00 am »
wow o.o
nice is this tha PH1 project
EDIT: Suggestion
make it less cool
j/k
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Jon
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Tetris
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Reply #4 on:
February 05, 2007, 09:50:00 am »
TY for the support, and no, this isn't PH1, it is just a project I worked on all yesterday. I was able to keep the size under 1.5k
, which I'm pretty proud of.
EDIT: newest screen shot:
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trevmeister66
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Tetris
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Reply #5 on:
February 05, 2007, 11:35:00 am »
man, you suck at tetris (playing it i mean)
j/k j/k looks really good. hmm *thinks of suggestion*
Is there the ability to see what the next block will be? They have that as an option on the original tetris for gameboy (which was my first game for gameboy, and i still have it
)
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rivereye
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Tetris
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Reply #6 on:
February 05, 2007, 12:09:00 pm »
really cool. Jon, what language, and which calcs is this?
Btw, will have to see if non-staff can add programs to archives (might have to make decision with tifreak and tenniskid).
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graywolf
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Tetris
«
Reply #7 on:
February 05, 2007, 12:16:00 pm »
I bet it's 83/84 and done in ASM. Maybe you can have a difficult mode where the bottom takes forever to disappear (or actually starts moving up)
I like the edges
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trevmeister66
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Tetris
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Reply #8 on:
February 05, 2007, 12:36:00 pm »
yeah, i'm like 99% sure it's 83+ z80 ASM. Just a hunch.
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Halifax
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Tetris
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Reply #9 on:
February 05, 2007, 03:47:00 pm »
wow is that scrolling smooth grayscale. Nice
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Demon
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Tetris
«
Reply #10 on:
February 05, 2007, 04:01:00 pm »
I tried it on mine and Yoshy tried it on his. I use Crunchy and he uses MirageOS. For some reason on mine, some of the pieces would get deformed when you rotated them. I don't remember if he said he had the same problem or not, but he wrote down some bugs he found, so I'll remind him to post that later.
Suggestions:
Drop-down goods and evils like bombs to clear away some of the blocks, a point increase, the one block that falls down and anything that touches it gets discentegrated, stuff like that.
*
Demon
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Jon
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Tetris
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Reply #11 on:
February 06, 2007, 05:01:00 am »
I am officially ignoring all bugs found for non-mirage shells. This is a mirage game. If it does work on another shell then that's awesome! :thumbup:
but if it doesn't I will not add any extra code to make it compatible. I've added the pause feature, and now it only scrolls on the 83+ SE, and 84+ BE/SE. I did this because those models have the 15 mhz available, whereas the BE does not. Sorry. And no, that's not grayscale, but it sure as hell looks like it at 15 mhz.
Below are some screenshots:
Please note that they go faster than that, it is just calccapture slowing them down.
83+ BE (Emulated with PTI):
83+ SE (Emulated with Flash Debugger):
And to answer your question, yes, it is in 83+ ASM.
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rivereye
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Tetris
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Reply #12 on:
February 06, 2007, 05:27:00 am »
cool. Looking really cool actually. I can't wait to see the finished product. A++
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Halifax
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Tetris
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Reply #13 on:
February 06, 2007, 05:34:00 am »
yea dude this has to be your best project yet by far i am blown out of the water
EDIT:
It makes me want to go and program some ASM right now
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Spellshaper
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Tetris
«
Reply #14 on:
February 06, 2007, 06:57:00 am »
mmm tetris. looks decent and fluid so far. And I really like the moving bg. Cause it's distracting from the game. Make it so that not only will the blocks fall faster with each level, but also the bg gets more crazy! that would rock
ROCK
ON!
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