Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Tetris
« previous
next »
Print
Pages:
1
...
3
4
[
5
]
6
Go Down
Author
Topic: Tetris (Read 16356 times)
0 Members and 1 Guest are viewing this topic.
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Tetris
«
Reply #60 on:
March 02, 2007, 05:31:00 pm »
Ok, I've released Tetris 1.1, with a bunch of bug-fixes and optimizations.
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Tetris
«
Reply #61 on:
March 02, 2007, 06:12:00 pm »
woot!
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Tetris
«
Reply #62 on:
March 02, 2007, 06:38:00 pm »
yeah, the one at ticalc.org was sooooo slow because u added a 2.5 MB picture...
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Tetris
«
Reply #63 on:
March 10, 2007, 08:53:00 am »
HOLY crap! Awesome! This is for the 83+ or 86? I didnt read the topic yet but this looked like a 86 screenies, which is why i was wondering
Nice to see you in the team btw
Logged
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
Tetris
«
Reply #64 on:
March 10, 2007, 09:41:00 am »
actually, it is both (a version for each).
Logged
>(<')
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Tetris
«
Reply #65 on:
March 10, 2007, 09:52:00 am »
I've kinda been slacking on the 86 version :zzz:
, and it hasn't been released yet. That's the 83+ vers. that I've released, I just have an avatar of the 86 version. I'm really busy ATM, got schoolwork. Maybe I'll work on tetris over the summer.
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Tetris
«
Reply #66 on:
March 10, 2007, 11:53:00 am »
It's kind of nice that there is another TI-86 programmer here besides me.
*
bfr
Logged
bfr's website -
http://bfr.tifreakware.net
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Tetris
«
Reply #67 on:
March 10, 2007, 06:07:00 pm »
ok, I lied about the birthday. And besides, she doesn't have an 86.
Logged
graywolf
Guest
Tetris
«
Reply #68 on:
March 11, 2007, 09:28:00 am »
Lazy on the 86 version... GOSH! :flame:
j/k
What birthday? Mine was yesterday, but I was taking the SAT and filming videos so I didn't realize until my parents reminded me.
Logged
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Tetris
«
Reply #69 on:
April 22, 2007, 12:36:00 pm »
Thanks to the blessing of boredom, I've revived tetris. I've added a hold feature that keeps a piece stored away and you can exchange it with your current one at any time. The problem is there's nowhere on the screen to display it. Any suggestions?
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Tetris
«
Reply #70 on:
April 22, 2007, 02:00:00 pm »
make the player just have to remember it
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
graywolf
Guest
Tetris
«
Reply #71 on:
April 22, 2007, 02:16:00 pm »
Or have the player press a key that will pause the game and show the piece.
Logged
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Tetris
«
Reply #72 on:
April 23, 2007, 04:07:00 pm »
Ok, after 2 months of on-and-off work, I've finally completed NGTetris 1.2 it comes in 2 forms, one of which includes the scrolling backgrounds, and one that does not, but is 500 bytes less in size. Check it out!!
Logged
dinhotheone
LV6
Super Member (Next: 500)
Posts: 410
Rating: +2/-1
Tetris
«
Reply #73 on:
May 10, 2007, 10:19:00 am »
bug report: i thought i posted this before, guess not, you can make pieces disapear sometimes on the left wall, btw this is 1.2 on dcs and i havent been able to do this on the right wall.
Logged
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
Tetris
«
Reply #74 on:
May 10, 2007, 10:20:00 am »
Yeah, I meant to post that also. As well, on my 84+ with Crunchy the fourth (and all those after it) background looks weird and buggy.
Logged
Print
Pages:
1
...
3
4
[
5
]
6
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Tetris