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Welcome to Omnimaga, Potato. Basic Tetris would be a very hard game to program indeed. There's a finished version in basic by Builderboy located here. I still recommend seeing your program out to completion though, as it's a good exercise in coding. I'm sure Builderboy won't mind if you look at his code for ideas. Good luck!
to stack, try using pixel test.spinning... how do you store the tetris piece in memory? a list? a variable?anyway, welcome to omni!have the peanuts
cemetech's sourcecoder 2.0
Sorry >< New and such
Quote from: turiqwalrus on March 31, 2011, 07:48:08 pmto stack, try using pixel test.spinning... how do you store the tetris piece in memory? a list? a variable?anyway, welcome to omni!have the peanutsWhat do you mean store the tetris piece?The picture or ones that have already landed or which piece?
Quote from: Potato on March 31, 2011, 07:51:48 pmQuote from: turiqwalrus on March 31, 2011, 07:48:08 pmto stack, try using pixel test.spinning... how do you store the tetris piece in memory? a list? a variable?anyway, welcome to omni!have the peanutsWhat do you mean store the tetris piece?The picture or ones that have already landed or which piece?the one that you are moving.
Heya and welcome on the forums. Unfortunately I cannot help as I never programmed a Tetris game before. However I heard it was a challenging project for a new programmer, so you must be prepared for a huge task and ready to take on such large project. Good luck if you decide to take on it.
Quote from: turiqwalrus on March 31, 2011, 08:07:19 pmQuote from: Potato on March 31, 2011, 07:51:48 pmQuote from: turiqwalrus on March 31, 2011, 07:48:08 pmto stack, try using pixel test.spinning... how do you store the tetris piece in memory? a list? a variable?anyway, welcome to omni!have the peanutsWhat do you mean store the tetris piece?The picture or ones that have already landed or which piece?the one that you are moving. To be honest, right now I'm not entirely sure. The only way I know right now how to make them is to go through each time and make the pixels. Although I'm afraid that might make it too slow so perhaps using pics (not sure how to use them though).
Welcome to Omnimaga!Quote from: Potato on March 31, 2011, 08:21:23 pmQuote from: turiqwalrus on March 31, 2011, 08:07:19 pmQuote from: Potato on March 31, 2011, 07:51:48 pmQuote from: turiqwalrus on March 31, 2011, 07:48:08 pmto stack, try using pixel test.spinning... how do you store the tetris piece in memory? a list? a variable?anyway, welcome to omni!have the peanutsWhat do you mean store the tetris piece?The picture or ones that have already landed or which piece?the one that you are moving. To be honest, right now I'm not entirely sure. The only way I know right now how to make them is to go through each time and make the pixels. Although I'm afraid that might make it too slow so perhaps using pics (not sure how to use them though).How does the calculator know which pixels to turn on to make the particular shape that is moving?Does it check a list to see which pixels it should turn on?Is it hardcoded in?Or does it use some other method?