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Omnimaga
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Text( scrolling
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Topic: Text( scrolling (Read 5859 times)
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tifreak
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My Kung Fu IS strong...
Text( scrolling
«
on:
December 09, 2006, 04:28:00 am »
Well, I am going to attempt to create a program that will allow a person to scroll up and down to up to 200 items or so. Well, it will be dynamic enough to go to whatever, but that is besides the point.
My idea is to have it set a variable for the length of each word in a string, and start out at the top, of course, and watch where the cursor itself goes. It will then have to make sure it starts scrolling the text itself when it reaches the bottom/top.
I have a rough idea on how I want to do this, and I think I have all the checking systems thought out in my head... Does this seem like a good idea for any of you, and would you like to see this done?
If it works well enough, I would like to use it for the pokedex system for pokemon purple...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
bfr
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Text( scrolling
«
Reply #1 on:
December 09, 2006, 05:15:00 am »
Try to make it so that users can scroll down the the bottom of the list automatically and/or scroll 10 items at a time to make it so that scrolling through 200 items isn't too slow.
You can base your code off of the vertical scrollbar program from
http://www.ticalc.org/archives/files/fileinfo/391/39190.html
, if you want (this actually isn't the latest version of Text Tools, but
www.ticalc.org
still hasn't added the newer version to the archives...after about three weeks).
Here's a screenshot of the scrollbar program, so you can see if you are, or aren't, looking for something like this:
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bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Text( scrolling
«
Reply #2 on:
December 09, 2006, 05:23:00 am »
will this be like rivereye's magic menu?
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tifreak
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Text( scrolling
«
Reply #3 on:
December 09, 2006, 05:25:00 am »
Well, this is on the graphscreen, so I dont think that will help me in any way.
I have it set up displaying wise, I just have to program in the getkey routines.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Text( scrolling
«
Reply #4 on:
December 09, 2006, 05:26:00 am »
I wonder how fast this will run. maybe you could make it scroll 7 items when it reach the bottom/top or something like this?
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tifreak
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Text( scrolling
«
Reply #5 on:
December 09, 2006, 05:32:00 am »
I am going to try it line by line first, and then maybe 9 items at a time.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
rivereye
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Text( scrolling
«
Reply #6 on:
December 09, 2006, 08:08:00 am »
Um, tifreak8x, my Magic Menu is on the graphscreen.
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>(<')
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Text( scrolling
«
Reply #7 on:
December 09, 2006, 09:00:00 am »
I got mine to work, though it needs the ability to clear the lines as it scrolls...
Quite the accomplishment, if I do say so myself...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Text( scrolling
«
Reply #8 on:
December 09, 2006, 09:29:00 am »
wow nice, i thought it would be slower, but there seems to be a lil glitch
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Halifax
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Text( scrolling
«
Reply #9 on:
December 09, 2006, 09:50:00 am »
to clear lines idk if this is possible but when displaying the text display some spaces after it. But like I said I don't know if that is possible with however your programming it
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Text( scrolling
«
Reply #10 on:
December 09, 2006, 11:01:00 am »
hmm from what i hear don irc he is fixing it atm, apparently it run wicked sweet on ti 83+SE
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rivereye
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Text( scrolling
«
Reply #11 on:
December 09, 2006, 11:42:00 am »
hmm, I might implement this for my RPG.
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>(<')
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Text( scrolling
«
Reply #12 on:
December 09, 2006, 03:28:00 pm »
Got it to not have the garbage on the screen anymore... The only downside to doing it this way is that nothing can be to the side of the options, it has to all be under or above it...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
elfprince13
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Text( scrolling
«
Reply #13 on:
December 09, 2006, 04:32:00 pm »
yay looking pwnsome
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bfr
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Text( scrolling
«
Reply #14 on:
December 09, 2006, 04:33:00 pm »
Nice work!
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bfr's website -
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