Author Topic: text based adventure engine  (Read 2854 times)

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Offline Geekboy1011

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text based adventure engine
« on: December 10, 2009, 04:10:37 pm »
ok well after remembering a really cool game i played oh so long ago i spent the better half of last night finding it again so i could play it XD

this game was called photopia   it was a text based adventure game

go to photopia on this pagehttp://adamcadre.ac/if.html

choose the self contaned exe so you can play it (if your on linux use wine i guess ):)

ok now on to the point

i was wondering if people would like to be able to play games like this on the calc

and also what people think of the style of game play :)

tell me what you think :)


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Re: text based adventure engine
« Reply #1 on: December 11, 2009, 02:12:11 am »
Well to be honest with you, I am not sure if it would be such a good idea. Maybe if the game is massive and huge, but otherwise, I would advise against it. In the past years, everyone kept complaining about how ticalc.org is cluttered with thousands of text-based BASIC games, making it near impossible to find anything there. This was solved by the dividing of directories, though, so for example, all text-based RPGs have to be put in one specific folder. However, since there were so many of them, I don't think a text-based game will spark much interest, even on Omnimaga. Just take a look at Drak's Potterquest game. Almost no one would download and comment, then BAM! on his sequel, everyone is interested because it was no longer text-only.

That's my two cents

Offline TIfanx1999

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Re: text based adventure engine
« Reply #2 on: December 11, 2009, 08:56:17 am »
Personally, I don't think it would have that much interest. I doubt I'd even give it a glance myself. :( Sorry.

Offline jsj795

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Re: text based adventure engine
« Reply #3 on: December 11, 2009, 10:10:21 am »
You can make a quick cut-scenes and stuff along the way. If you do that well, and the storyline is good enough, I'll play :)

And do they have battles? if they do, then it sounds a lot like non-linear text based RPGs


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Offline Insorak

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Re: text based adventure engine
« Reply #4 on: December 11, 2009, 03:03:16 pm »
I love text-based games! :)

But unfortunately, for the reasons mentioned above I don't think it will work very well for the TI. (It will also be hard to have it gramatically correct without taking up a ton of memory.)
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Offline Geekboy1011

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Re: text based adventure engine
« Reply #5 on: December 11, 2009, 04:10:14 pm »
yeah size does seem like a issue :/

it somtimes has turn based battle but it is more of a puzzle type game

try lock and key on the site in the first post youll see choose the windows package :P

hmm i think the main difference between these and other textbased games are that these rely on impput form the user in actuall words no menus like a command prompt

and also theyt wer never grammatically correct to begin with as  most of the one i have played are sshort two line phrases like

kill grue

eat dj_omnimaga

open mail

ect

the actuall word base would be based per game as well and if there isnt a word you just display not needed or i dont know that word or that word is not needed to compete "name of the game"
« Last Edit: December 11, 2009, 04:11:04 pm by Geekboy1011 »