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Omnimaga
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TI Z80
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The Game
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Topic: The Game (Read 23684 times)
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Speler
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Posts: 857
Rating: +6/-2
The Game
«
on:
October 21, 2006, 05:06:00 am »
'The Game' is a phisics based game I've been working on for the past few months. It has interesting gameplay which I have been told by several people is similar to N (which I have never played). I hope to have a demo available withen in the month IF schoolwork dies down a little (we can be hopefull...) But don't hold your breath.
Here is the engine that is currently released (v1.06), the version I am working on now has animated water, switches, keys/doors and eventually an enemy with AI:
Pxl-Change(int(D),int(A
While 1
Pxl-Test(int(D)+1,int(A->G
Pxl-Test(int(D)-1,int(A->I
Pxl-Test(int(D),1+int(A->J
Pxl-Test(int(D),int(A)-1->L
Pxl-Test(int(D),int(A->M
getkey->K
If J+L and not(G
Then
If ans
2->H
(B>-1 and B<0)-(B>0 and B<1->B
End
.95Hnot(K=34 or G->H
If Gnot(I)(K=25
2->H
int(A->C
int(D->F
max(-54125+1,min(1,B+(.5+not(m))((K=26 and not(J))-(K=24 and not(L->B
Ans+A->A
D-G+1-H+Inot(G->D
.95B-BG/4->B
Pxl-Change(iPart(D),iPart(A
Pxl-Change(F,C
End
Just draw a level as a screen set variables D and A to the coordinates you would like (also H B and D to zero) and try it out.
The levels are going to be stored to archived lists (you'll see...) and display of the entire screen currently takes only a few seconds.
The original topic can be found here:
http://www.unitedti.org/index.php?showtopic=5213
Have fun!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Game
«
Reply #1 on:
October 21, 2006, 06:00:00 am »
I'll try this code asap on calc, if i get time to all copy it by hand
this sound neat, will you have some screenshots soon?
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Speler
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Posts: 857
Rating: +6/-2
The Game
«
Reply #2 on:
October 21, 2006, 06:53:00 am »
This game with look hideous with normal screenshots and until I get a chance to make an animated one no. Sorry about that... if you want I'll upload the above code though for people to download. It would make it a little easier, but right now I'm concentrating on the enemies and AI, which is time consuming to say the least.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Game
«
Reply #3 on:
October 21, 2006, 02:48:00 pm »
yeah it must be especially when trying to keep reasonable speed in pure TI-BASIC, if you post the 8xp version of the code above I may be able to make a screenshot for you (animated)
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bfr
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Posts: 819
Rating: +4/-0
The Game
«
Reply #4 on:
October 26, 2006, 12:01:00 pm »
Looks cool
. I like that it's physics-based. I like any excuse to indirectly incorperate mathematics and science into my programs (with "indirectly" meaning not making a physics equation solver or something like that, but using physics to determine the some important factor in a game).
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bfr's website -
http://bfr.tifreakware.net
Halifax
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Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
The Game
«
Reply #5 on:
October 26, 2006, 01:34:00 pm »
Yea I understand what you mean bfr and cool Super_Speler I hope you get I demo out this weekend cause I want to try this game out
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Game
«
Reply #6 on:
October 27, 2006, 01:23:00 am »
yeah theres alerady the demo on first post but I,m waiting 8xp download instead of pasting the entire source manually
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Speler
LV8
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Posts: 857
Rating: +6/-2
The Game
«
Reply #7 on:
November 02, 2006, 03:31:00 pm »
I'm currently re-writing a large section of the level display code so that it will support a larger veriety of in game effects, such as falling roofs and rising floors and switches that will do more then display a new map.
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Halifax
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Posts: 1334
Rating: +2/-1
The Game
«
Reply #8 on:
November 03, 2006, 12:17:00 am »
That sounds sweet so you would easily be able to make a map with rising floors and switches?? or will you have to hardcode it without a map editor?
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
The Game
«
Reply #9 on:
November 03, 2006, 10:40:00 am »
Basically you would store a couple numbers to a list and run the program, eventually I'll make a true level editor that does it for you though.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Game
«
Reply #10 on:
November 09, 2006, 02:03:00 pm »
Screenies!
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Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
The Game
«
Reply #11 on:
November 12, 2006, 05:39:00 am »
I have been having a large ammount of trouble with my calc lately. First it's been crashing ALOT lately. Not a problem since I soon learned to group after every minor change. Now it won't turn on, but once it does there will be some screenies
. I'm very optimistic about it turning on.
On a side note (assuming I can recover what was in archive when my calc will turn on) this will be in a demo (Anything with a + is done):
+Animated water.
+Stuff that blows up and kills you.
+Basic engine.
+Rising ground and falling roof.
-Switches.
-10 levels.
-Menu's.
-Information on how to create your own levels, this is the first Pure Basic game (that I know of) that will not only allow the user to make there own levels, but allow them to make as many as they want without hardcoding (no knoledge of TI-Basic necicary)).
Expect my first release some time this week by the way as I will demonstrate the first EVER case of grayscale (very limited grayscale...) in pure basic.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Game
«
Reply #12 on:
November 12, 2006, 06:32:00 am »
too bad about your clc
did u tried ON+DEL while removing battery or ON+CLEAR+mem clear?
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Radical Pi
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Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
The Game
«
Reply #13 on:
November 12, 2006, 07:20:00 am »
Try seeing if its the contrast?
w00t @ demo coming soon!
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One of these days I'll get a sig I'm really proud of.
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
The Game
«
Reply #14 on:
November 12, 2006, 02:44:00 pm »
It started working again, and nothing was lost. I wrote alot of the menu system today and I'm coming up to the part I've been lazy about... the level detector...
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The Game