Author Topic: The Impossible Game  (Read 68470 times)

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Offline thepenguin77

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Re: The Impossible Game
« Reply #180 on: October 27, 2010, 07:00:04 pm »
The time has come.

Obviously since this isn't done, don't distribute it too far. The final version should be out pretty soon depending on what kind of horrible errors you guys find.

Tell me whatever you think should be changed, if you think it should be changed, chances are someone else does too. My goal is to make the game as good as possible so if something could be better, I'll fix it.


Meh. Anyways have fun.

Edit:
    Something is up with running this on an Nspire. If you can find the problem, yay, but if not, it's just going to crash.
« Last Edit: October 27, 2010, 07:36:04 pm by thepenguin77 »
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Offline Munchor

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Re: The Impossible Game
« Reply #181 on: October 27, 2010, 07:00:49 pm »

finally, send to TI Already!!!

EDIT: ti nspire w/ti 84+ keypad crashed -.-


:@
« Last Edit: October 27, 2010, 07:02:43 pm by ScoutDavid »

Offline dman2073

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Re: The Impossible Game
« Reply #182 on: October 27, 2010, 07:04:00 pm »
I was download two!
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Offline Munchor

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Re: The Impossible Game
« Reply #183 on: October 27, 2010, 07:04:27 pm »
I was one =P

I was number one have your calculator crashed

Offline ztrumpet

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Re: The Impossible Game
« Reply #184 on: October 27, 2010, 07:04:54 pm »
Yea!  I got to the fun effects on Heaven, and needless to say, they're EPIC!  Wonderful job! ;D  Thanks The Penguin! :)

Offline Munchor

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Re: The Impossible Game
« Reply #185 on: October 27, 2010, 07:07:01 pm »
Yea!  I got to the fun effects on Heaven, and needless to say, they're EPIC!  Wonderful job! ;D  Thanks The Penguin! :)

So did I, epic CRASH! hahahah

Offline thepenguin77

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Re: The Impossible Game
« Reply #186 on: October 27, 2010, 07:20:26 pm »
The problem appears to be Nspire 84 hardware related. The crystal timers look suspicious, but it could also be faulty interrupts. One frame shows up and then it freezes, probably in the frame waiter.

So my question: First, does the emulator show up as an 83+ or an 84+? And then, respective to the first, are there any know problems with the interrupts or crystal timers?
zStart v1.3.013 9-20-2013 
All of my utilities
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You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline nemo

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Re: The Impossible Game
« Reply #187 on: October 27, 2010, 07:27:31 pm »
i'm so awful at this game it's embarrassing. wonderful job though


Offline dman2073

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Re: The Impossible Game
« Reply #188 on: October 27, 2010, 07:33:46 pm »
CRASH! Now where did I put that pencil...?
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ASHBAD_ALVIN

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Re: The Impossible Game
« Reply #189 on: October 27, 2010, 07:34:31 pm »
I need to download this, I've been actually kinda anticipating it... ;D

And dman, welcome to omnimaga!  you might wanna fix your signature, though -- I don't think the HTML is working.  Signatures can only be coded (as far as I know) with BBcode.
« Last Edit: October 27, 2010, 07:35:26 pm by ASHBAD_ALVIN »

Offline dman2073

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Re: The Impossible Game
« Reply #190 on: October 27, 2010, 07:38:29 pm »
I figured that out but it was a countdown to the impossible game, not needed any more
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Offline FinaleTI

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Re: The Impossible Game
« Reply #191 on: October 27, 2010, 07:38:58 pm »
I need to download this, I've been actually kinda anticipating it... ;D

And dman, welcome to omnimaga!  you might wanna fix your signature, though -- I don't think the HTML is working.  Signatures can only be coded (as far as I know) with BBcode.
Yeah, I pretty sure only Admins and Coders of Tomorrow can use HTML.

Can't wait to try out v1.9 of the Impossible Game! ;)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline thepenguin77

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Re: The Impossible Game
« Reply #192 on: October 27, 2010, 07:39:46 pm »
So dman, I've learned that you have an Nspire. Does the game just hang as soon as the level appears?
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline apcalc

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Re: The Impossible Game
« Reply #193 on: October 27, 2010, 07:40:45 pm »
That is what happed to me on the emulator. :(


Offline thepenguin77

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Re: The Impossible Game
« Reply #194 on: October 27, 2010, 07:42:09 pm »
Is it possible that you can figure out where in the z80 program the emulator is. If you can tell me that, I can fix the problem pretty quickly. I would assume that it is just going in a 10 byte loop or so.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112