Author Topic: The Impossible Game  (Read 69218 times)

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Offline squidgetx

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Re: The Impossible Game
« Reply #45 on: July 09, 2010, 10:07:56 am »
I know I'm gone now (actually I leave in 5 minutes), but after playing this I was wondering if pressing [clear] during the game could take you to the main menu instead of quitting the game?  Thanks!
lmao that's like a major OCD thing with me i just can't deal with those games that don't return to the title screen on quit, especially ones like these that you usually attempt it over...and over...and over again. Not to say this game isn't good (IT'S F*CKING AMAZING)
I saw the gif in your avatar, penguin, and I was constantly searching for the thread. i had seen the "impossible game" thread being posted to int he "recent posts list" and always assumed it was something about...well...you know....*evil smile*

I also second (or third, didn't count) external level support.

Offline thepenguin77

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Re: The Impossible Game
« Reply #46 on: July 09, 2010, 11:42:50 am »
Try pressing delete. lol. I thought of the same thing, though, typically, I feel that clear should quit you all the way out because I think that you need to be able to get out as fast as possible. Like when a teacher comes. But ya, delete takes you to the menu, I would have used mode but I can see people accidentally pressing that.

I can probably do external levels, the only annoying part is that the editor might be harder to make than the game. The game only draws an object once, off screen to the right, it is then scrolled to the left. The buffer is also 175 pixels tall, that is how it vertically scrolls so nice. The level data is also set up for this type of movement. It's not set up to be randomly accessed, it has to be read in order.

But I'll start working on it, hopefully it runs at a pretty good speed considering I may have to redraw and scroll the screen after every change, but as long as I don't display it to the screen, it should scroll pretty fast.

Edit:
   I also don't think that the extra levels will have stats either. I don't see a good way to save them, the choices are: make an appVar for each level, or put the level stats with the level name in the appVar. Neither of these are very nice. Besides, the second one would bloat the appVar over time.
« Last Edit: July 09, 2010, 11:49:22 am by thepenguin77 »
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Offline calcdude84se

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Re: The Impossible Game
« Reply #47 on: July 09, 2010, 01:56:49 pm »
Maybe you could embed the stats in the level file itself if it's in RAM?
Also, suggestion: have an option for whether the game's appvar is automatically archived or not.
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Offline thepenguin77

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Re: The Impossible Game
« Reply #48 on: August 07, 2010, 12:14:11 am »
With school coming up soon :( I uploaded this to ticalc. The only changes that I made was adding a pause button. I didn't put a level editor in because I feel like people wouldn't really want to make their own because the defaults are already good enough. Plus I'm lazy.

Here is the link. Go and get it.
zStart v1.3.013 9-20-2013 
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You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline ztrumpet

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Re: The Impossible Game
« Reply #49 on: August 07, 2010, 12:18:10 am »
adding a pause button.
!!!
:)  Yay!

Thanks!  I still think a level editor would be cool, though. :)

Offline DJ Omnimaga

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Re: The Impossible Game
« Reply #50 on: August 07, 2010, 12:45:50 am »
Glad to see this on ticalc ^^. I need to retry this :)

Nice job Thepenguin77. I hope during school, you aren't too extremly busy and stuff x.x

Offline TravisE

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Re: The Impossible Game
« Reply #51 on: August 07, 2010, 01:37:34 am »
This program looks pretty cool. :) I've made a note to myself to take a closer look at it when I get a chance.
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Re: The Impossible Game
« Reply #52 on: August 07, 2010, 02:36:50 am »
I saw the gif in your avatar, penguin, and I was constantly searching for the thread. i had seen the "impossible game" thread being posted to int he "recent posts list" and always assumed it was something about...well...you know....*evil smile*
dittos

this looks wonderful, and the timing is perfect to(my school starts in two days). it shall definitely be VERY popular around our campus when i bring it in. thanks for spending your time giving us a way to spend ours =D

Offline ztrumpet

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Re: The Impossible Game
« Reply #53 on: August 07, 2010, 02:36:54 pm »
This program looks pretty cool. :) I've made a note to myself to take a closer look at it when I get a chance.
I'm printing it as I speak. ;D
Great game Brian! :D

Offline DJ Omnimaga

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Re: The Impossible Game
« Reply #54 on: August 07, 2010, 03:08:11 pm »
This program looks pretty cool. :) I've made a note to myself to take a closer look at it when I get a chance.
Yeah, thanks to you evil file archiver I lost the game when looking at the front page recent files earlier...

j/k it's really an awesome game :)

Offline MRide

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Re: The Impossible Game
« Reply #55 on: August 08, 2010, 10:43:54 am »
This is a great game.  Very addicting.  I have discovered, that, for the ipod level, if you hold down 2nd, you will make it all the way over the first "hill" of blocks (which is the second group of blocks) before hitting a spike.

Offline thepenguin77

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Re: The Impossible Game
« Reply #56 on: August 08, 2010, 05:14:02 pm »
Glad everyone likes it. I was debating the pause button but, I was like, "Well, all good games have them."

This is a great game.  Very addicting.  I have discovered, that, for the ipod level, if you hold down 2nd, you will make it all the way over the first "hill" of blocks (which is the second group of blocks) before hitting a spike.

Interesting you noticed that. I bet there are a lot of other ones we don't know about, especially in the xbox one because the ipod one is designed to trick you.

Good news to all those 83+ users out there because this is my first ever game that works for your calcs. The only difference is that those ones run slightly faster/slower because they use halts instead of crystal timers. This game might even work with a smart view because I used big delays, ~90 clocks instead of 60 clocks per screen write.

If anyone manages to beat a level, I'd love to hear it. This game really is all skill because for instance, I took the game-winning screen shot on my first try. So practice makes perfect.
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You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline DJ Omnimaga

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Re: The Impossible Game
« Reply #57 on: August 08, 2010, 06:22:36 pm »
Nice to hear! I'm happy to see 83+ compatibility. I shall try it again when I have time :)

Offline patriotsfan

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Re: The Impossible Game
« Reply #58 on: August 08, 2010, 06:29:04 pm »
Yeah, that's good for me because the only calc I own is a TI-83+. :P I'll definitely try this game.


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Offline apcalc

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Re: The Impossible Game
« Reply #59 on: August 09, 2010, 12:22:47 pm »
I just tried this on the Nspire emulator.  After about 60 tries on each level, my best was 23% on the Ipod one. :(  I will need to try more! Great game! :)