Author Topic: The Impossible Game  (Read 68877 times)

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Offline DJ Omnimaga

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Re: The Impossible Game
« Reply #210 on: October 28, 2010, 05:42:54 pm »
v1.91:
-Fixed the Nspire glitches. The Nspire is now just treated as an 83+.


The reason that v1.0 works is because I screwed up the detection process and all calculators were detected as 83+'s. Meaning that the crystal timers were never used.
Nice to hear :D

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Re: The Impossible Game
« Reply #211 on: October 28, 2010, 06:26:02 pm »
v1.91:
-Fixed the Nspire glitches. The Nspire is now just treated as an 83+.


The reason that v1.0 works is because I screwed up the detection process and all calculators were detected as 83+'s. Meaning that the crystal timers were never used.
Thanks! works perfectly now.
Great, will download newest version right away


EDIT:

OMG IT WORKS, I DID 40% the first time in HEaven and already saw the awesome effects, GREAT JOB!

Nice for your first run ;)

Offline ztrumpet

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Re: The Impossible Game
« Reply #212 on: October 28, 2010, 06:58:57 pm »
I really like the new version!
I found one small problem: Text Inverse is set upon exit.  It's really fun when running from Doors from the homescreen... >.<

Offline Darl181

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Re: The Impossible Game
« Reply #213 on: October 28, 2010, 07:02:50 pm »
Dang, I was just about to say that...seriously...
Pressing MODE fixed it, though.
Also, is there a reason that it goes to the graphscreen on exit?  Why not the homescreen?
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Offline thepenguin77

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Re: The Impossible Game
« Reply #214 on: October 28, 2010, 07:12:44 pm »
Lol, DCS strikes again.

The text inverse is a simple fix. As for the graph screen being displayed, I do not know what flag causes that. I've wondered what causes that for some time now. (I feel like this is stuff that a shell should fix. Oh well.)
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Offline ztrumpet

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Re: The Impossible Game
« Reply #215 on: October 28, 2010, 07:15:05 pm »

Offline thepenguin77

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Re: The Impossible Game
« Reply #216 on: October 28, 2010, 07:18:36 pm »
Wow, that's pretty easy. I thought that I had tried that in the past and had it fail, but it works.
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Offline DJ Omnimaga

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Re: The Impossible Game
« Reply #217 on: October 28, 2010, 09:56:14 pm »
Lol how do you manage to get so many Doors CS issues? ;D Do you just use a lot of its RAM areas?

Offline Darl181

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Re: The Impossible Game
« Reply #218 on: October 29, 2010, 03:48:23 am »
I spent something like 10 minutes trying to figure out how to trigger the effects before I realized they happened on their own :P
And actually, I was using Calcutil.  For some reason (IDK why) my 84+ thinks it only has 10 appslots.  DCS is too big.

Got to 75% on Ipod level! Yay!
Also go about 20% on Heaven level first try ;D

Oh and does this work fine on the 83+BE?  The whole Algebra II class has these library-issue 83PBE's and I was wondering if it wouldn't clear their RAM or anything (not that they have anything that would be missed, but still...)
« Last Edit: October 29, 2010, 03:51:38 am by Darl181 »
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Offline aeTIos

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Re: The Impossible Game
« Reply #219 on: October 29, 2010, 04:28:26 am »
V 1.9 is COOL
Thx Penguin! ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
I'm not a nerd but I pretend:

Offline DJ Omnimaga

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Re: The Impossible Game
« Reply #220 on: October 29, 2010, 08:42:43 am »
I spent something like 10 minutes trying to figure out how to trigger the effects before I realized they happened on their own :P
And actually, I was using Calcutil.  For some reason (IDK why) my 84+ thinks it only has 10 appslots.  DCS is too big.

Got to 75% on Ipod level! Yay!
Also go about 20% on Heaven level first try ;D

Oh and does this work fine on the 83+BE?  The whole Algebra II class has these library-issue 83PBE's and I was wondering if it wouldn't clear their RAM or anything (not that they have anything that would be missed, but still...)
This is strange, I read about your problem on Cemetech forums. This sounds like something you might want to report to BrandonW or FloppusMaximus. He posted a tool to dump him an OS certificate so they could examine it. You tried reinstalling the OS, right? If so, then I wonder if it could be a certificate problem or an hardware issue?

http://www.omnimaga.org/index.php?action=dlattach;topic=4850.0;attach=4125
« Last Edit: October 29, 2010, 08:45:38 am by DJ Omnimaga »

Offline Darl181

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Re: The Impossible Game
« Reply #221 on: October 29, 2010, 10:30:12 am »
Actually, I haven't done a mem clear since around january.  I coudl try re-sendig the OS...it does seem to have some random problems, now that I think of it.  Say, I press 3 and real(36, or real(40, pops up.  That'll be quite the marathon with TILP, I haven't been able to get any backup program to work at all. @DJ thanks for the link, I'll try it after school.

40% on heaven level now!
and I got like two percent in the chaoz level.  I'm hoping that's the hardest one, aside from the hidden one.
« Last Edit: October 29, 2010, 10:31:36 am by Darl181 »
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Re: The Impossible Game
« Reply #222 on: October 29, 2010, 03:40:47 pm »
Lol how do you manage to get so many Doors CS issues? ;D Do you just use a lot of its RAM areas?
I think part of the problem may be that I play ThePenguins's games a lot, and I report anything I find to ThePenguin or Kerm. ;D

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Re: The Impossible Game
« Reply #223 on: October 29, 2010, 03:42:19 pm »
I really wanna TAS this....


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline squidgetx

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Re: The Impossible Game
« Reply #224 on: October 29, 2010, 03:54:19 pm »
I really wanna TAS this....
Since it scrolls at a uniform rate wouldn't all successful runs be completed at the same time?