Author Topic: The Impossible Game  (Read 69313 times)

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Offline aeTIos

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Re: The Impossible Game
« Reply #345 on: October 09, 2011, 11:35:50 am »
also, is the upside- down at 90 attemps also on purpose?

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Offline BalancedFury

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Re: The Impossible Game
« Reply #346 on: October 09, 2011, 11:36:40 am »
two? I thought one.
Well, it are two levels, so two easter eggs! :P
Also, there are 2 impossible games..
Spoiler For For the 2 impossible games:
The Game - by some french people(?)
The Impossible Game - by thepenguin77
Antonio Nam = DualBLDR = Tony Arthur... U choose!





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Offline Sorunome

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Re: The Impossible Game
« Reply #347 on: October 09, 2011, 11:36:43 am »
That would suck for me: I play and suddently the world turns... :O

THE GAME
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Offline BalancedFury

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Re: The Impossible Game
« Reply #348 on: October 09, 2011, 11:37:09 am »
It's like that at some random attempt
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline turiqwalrus

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Re: The Impossible Game
« Reply #349 on: October 09, 2011, 01:59:40 pm »
Also, there are 2 impossible games..
The Game - by some french people(?)
The Impossible Game - by thepenguin77
damn it, I lost :P
« Last Edit: October 09, 2011, 01:59:47 pm by turiqwalrus »

Offline Yeong

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Re: The Impossible Game
« Reply #350 on: October 10, 2011, 06:24:09 pm »
*Yeong lost too
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Offline Stefan Bauwens

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Re: The Impossible Game
« Reply #351 on: October 11, 2011, 06:44:35 am »
I was wondering if there could be made random levels for this?


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Offline Sorunome

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Re: The Impossible Game
« Reply #352 on: October 11, 2011, 06:57:09 am »
I think that would be far to impossible. But maybe a map-editor would be awesome!

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Offline Deep Toaster

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Re: The Impossible Game
« Reply #353 on: October 11, 2011, 09:29:04 am »
I was wondering if there could be made random levels for this?
That would truly be impossible to Win because you couldn't retry the Game O.O




Offline aeTIos

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Re: The Impossible Game
« Reply #354 on: October 11, 2011, 09:36:11 am »
-snip- Win -snip- the Game O.O
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Offline Stefan Bauwens

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Re: The Impossible Game
« Reply #355 on: October 11, 2011, 10:16:04 am »
I was wondering if there could be made random levels for this?
That would truly be impossible to Win because you couldn't retry the Game O.O
Create new world. Something like in minecraft, if you know what I mean?
« Last Edit: October 11, 2011, 10:16:18 am by Stefan Bauwens »


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Offline aeTIos

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Re: The Impossible Game
« Reply #356 on: October 11, 2011, 10:50:08 am »
you mean a level editor? yeah that would be epic. but there should be some preset for the jump length and height if you get what I mean. (if not, ask :P)
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Offline LincolnB

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Re: The Impossible Game
« Reply #357 on: October 11, 2011, 02:51:22 pm »
Like, something in grayscale that showed how far your character can jump and how high and stuff, to see if he'll make this particle jump you just planned, or something.
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Offline thepenguin77

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Re: The Impossible Game
« Reply #358 on: October 11, 2011, 03:09:50 pm »
As far as how far the player can jump, I already know those distances.

These assume endless jumping (you land in the same spot you take off from). Also, each object, while 6 pixels wide, is only 3 frames wide so:

Height   Distance (from start of block)
+2         3*3
+1         4*3
+0         4*3+2
-1         5*3
-2         5*3+1

And the standard fall off block is 3*3.


However, as far as making the level editor, I don't know about that. It's quite a bit of work, and honestly, has anyone beaten the default levels yet? :P

Edit:
    Oh, and just to let you know what the levels look like when I make them. This is what they look like:
Code: [Select]
newLevel:
spike(0, 5*3)
spike(0, 7*3)
blockSingle(0)
commandWait(cToggleDark, 4*3)
block(1, 4*3)
block(2, 4*3)
block(3, 3*3)
block(2, 1*3)
spikeSingle(5) ;you have to block, else a shortcut is present
block(4, 2*3)
block(1, 3*3)
block(3, 4*3+1)
block(4, 4*3)
block(5, 5*3)
block(4, 1*3)
spikeSingle(7) ;again block is necessary
block(6, 2*3)
block(3, 3*3)
block(2, 3*3+1)
block(4, 3*3)
block(6, 3*3)
block(8, 1*3)
block(8, 1*3)
block(8, 1*3)
spikeSingle(9)

That's like the first 5 seconds of the new level. No fancy editor, and no fancy drawings. Just a line of numbers.
« Last Edit: October 11, 2011, 03:11:25 pm by thepenguin77 »
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Offline BalancedFury

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Re: The Impossible Game
« Reply #359 on: October 11, 2011, 08:56:47 pm »
O.O
I expected at least 9000+ pics (Exaggeration)
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.